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Ranger changes you would like to see Rate Topic: -----

#1 User is offline   -(chainlink)- Icon

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Posted 03 November 2009 - 09:04 PM

Alright, lot of QQ about rangers in Aion. From traps to curing CCs, all that has been said.
This time, I'd like to make a rather more fun post about what you would like to see in a ranger in the future of Aion.

How this Works:

1. Post as many things you would like to see changed or added
2. Rate the person above in (1-10 scale)
- Over-powered-ness
- Creativity

Here I go first. (number values may be adjusted for balance)

- Traps:
Reduce Resistability
Make them able to cast while Stealthed
Make them all useable in flight
Snare Trap: Convert it to an arrow attack (or refer to first suggestion)
New Trap Skill Ideas:
- Gravity Trap: Trap that pulls a target(s) to it within 20 m range and stuns it for 3 seconds
- Anti-Air Trap: Trap that reduces a targets flight time within a 10 m range
- Wormhole Trap: Trap that teleports a target back 10 m within a 5 m range, and stuns it for 2 seconds

- Buffs
Make them passive OR don't have them wear off

- Ranger Skills/Stigmas
Poison Arrow (and other poisons as well involved in game) affects all bosses with the Dots: Also add in description that removes targets ability to fly.
Add new ranger animations
Reduce the ranged reduction of Bestial Fury
Increase the range of Sniper's Stance by 5 m instead of 10%
Increase damage to Arrow Deluge
Explosion Arrow: Add a knock back effect and chance to deal damage over time to surrounding targets.
Aether Arrow: Add a reduction to MP and HP recovery up to 75% or make it useful in some other way

New Ranger Skill Ideas:
Cupid's Arrow: Heals a friendly target for 300-500 hp
Point Blank Shot: Deals 1000-1500 damage within a 3 m range and knocks him on his back for 1 second
Gravity Arrow: Deals 130-200 damage and pulls up to 8 targets to the intended target within 15 m of him. Stuns all targets for 2 seconds.
Stream Shot: Deals damage 20-130 damage to target for each arrow. Fires arrows at a rate of 5 arrows per second for 5 seconds. Caster cannot move or use any skills with this skill is in effect. When hit, caster is stunned for 2 seconds.
Double/Triple Arrow: for 10 / 5 seconds, you use twice / three times the amount of arrows used for each auto attack. Your auto attack damage for your bow increases by 2x / 3x. Your attack speed is reduced by .25 / .75 seconds. Only one of these can be active at a time.
Stealth Fire: Deals random damage 500-700 damage, also reduces targets evasion and resists
Unload (most likely DP) : Deals 2500-5500 damage on target at a cost of 100 arrows. Any damage surpassed over targets health is then damaged on targets within 5 m of it.
Passive: Arrow Reclamation: Reclaims 25% of your arrows used onto a target, when looting the body.

- Animation Effects:
Teleport 10 meters away from the target multiple times in different directions, and pausing for half a second to fire off an arrow each time
Flips your avatar and fires arrows before hitting the ground.
Summons up to 100 arrows and fires them all at the same time.
3-5 archers appearing within 15 m of the target on opposite sides, and you and them fire an arrow at the same moment. (could be aerial snare move)
Turn away from the target and fires an arrow, the arrow then hits the backside of the enemy.
Arrow: Skews in a zig-zagged path
Loop-De-Loop!
Single arrow splits into 2-3 when hitting a target
Single light beam instantly hitting the target
Arrow with a "chainsaw" motion with the arrowtip, shown clearly while being held




Alrighty then, unleash your creativity, ranger commuity! :grin:
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#2 User is offline   CowsGoMoo Icon

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Posted 03 November 2009 - 09:07 PM

LOL I found those skill ideas really cool! Although if you used gravity arrow youd be screwed..
Reclaiming skill seems nice, though it does seem like a little much.

EDIT: sorry didnt see the first part of thread.

Uhh,

Focused timing
Halves cool time of next 2 skills in half
Cooldown:1min30sec
MP:whocares

This post has been edited by CowsGoMoo: 03 November 2009 - 09:14 PM

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#3 User is offline   Araella Icon

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Posted 03 November 2009 - 09:12 PM

-(chainlink)- said:

Snare Trap: Convert it to an arrow attack (or refer to first suggestion)


That would be straight OP. (Nearly) Unavoidable air snare + Devo + unavoidable 1-2K Wildshot damage on a 30 second cooldown isn't going to happen.
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#4 User is offline   Seany Icon

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Posted 03 November 2009 - 09:43 PM

Just like Dodging and Aiming, I would like to see Magic Resist, boosts Magic Resist by 100 :), unless there is one and I just havn't seen it yet.
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#5 User is offline   deathcalls Icon

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Posted 03 November 2009 - 09:45 PM

One hit kill!!!!

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Something something epically good
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#6 User is offline   sinasdf Icon

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Posted 03 November 2009 - 10:06 PM

Rangers are OP as is. Anymore beneficial changes is not helpful to the game.
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#7 User is online   Vaelian Icon

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Posted 03 November 2009 - 10:22 PM

The degree of change you suggested are a bit much.

Honestly, only thing I think rangers need are a slight buff to their HP tables, and Snare Trap being a little more versatile. Also, i would enjoy some form of "Arrow Reclamation"
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#8 User is offline   Aedus Icon

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Posted 03 November 2009 - 10:24 PM

1. Make it so traps stop resisting so much

2. Make it so traps stop resisting so much

3. Make it so traps stop resisting so much

4. Make it so traps stop resisting so much

5. I.W.I.N 1 shot 4k DP skill, but if that fails: Make it so traps stop resisting so much
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#9 User is offline   Zeng Icon

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Posted 03 November 2009 - 11:03 PM

The only thing I want is to change our melee skills for some usefull skills...
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#10 User is offline   Israel Icon

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Posted 03 November 2009 - 11:10 PM

I'd like to see a 1000% increase on atk speed, evasion, running speed, and flight speed.
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#11 User is offline   Spentzar Icon

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Posted 04 November 2009 - 12:15 AM

aedus said:

1. Make it so traps stop resisting so much

2. Make it so traps stop resisting so much

3. Make it so traps stop resisting so much

4. Make it so traps stop resisting so much

5. I.w.i.n 1 shot 4k dp skill, but if that fails: Make it so traps stop resisting so much

hurr durr i'll reduce your mana by 75%!
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#12 User is offline   CupRamen Icon

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Posted 04 November 2009 - 01:06 AM

-Make traps resisted less often
-Fix auto-attack bug

All we need from what I've seen so far

edit: Oh and maybe damage on Stun/Rup less random.

This post has been edited by CupRamen: 04 November 2009 - 01:40 AM

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#13 User is offline   Dennace Icon

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Posted 04 November 2009 - 01:20 AM

Quote

- Ranger Skills/Stigmas
Poison Arrow (and other poisons as well involved in game) affects all bosses with the Dots: Also add in description that removes targets ability to fly.


Don't!
I'm having fun poisoning people on the edge of the abyss then flying just over the edge and watching them jump to their death :(
Dennace, Ranger, lvl 50
Xenxo, Cleric, lvl 38+
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#14 User is offline   sh0gun Icon

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Posted 04 November 2009 - 01:24 AM

Smaller damage gaps. Longer buff durations at increased mana cost. Removal of melee skills and give us more bow skills. As scouts we should get swift shot. Then lower all of the bow abilities by a level gap. Like instead of getting Stunning Shot at 16 instead of 19
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#15 User is offline   spumvis Icon

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Posted 04 November 2009 - 01:37 AM

3K dp trap while stealthed...Nice :p
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#16 User is offline   Milena Icon

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Posted 04 November 2009 - 01:56 AM

Ok here are my toughths.

1. Make the ranger more viable before level 45! I think most of our very important skills come in the late 40's which makes the beginning really dissapointing.

When choosing Ranger at level 10 remove the Melee Chain, we do not need them. Give us an additional Ranged chain.
Give us more basic ranged skills before level 21!!! Its a pain that you have to play the Ranger class until around level 19 or even 21 as a melee because we lack the abilities. Stop giving us worthless melee abilities every few levels!
Something like

Level 10 - Harpies Arrow (Shoots an Arrow with 25m Range that deals approx half damage of what a normal Rupture Arrow does with a 10 sec cooldown

Level 16 - Knuckle Arrow (Chain 2 of Harpies Arrow, 20m Range that deals only a smaller amount of damage but has a 20% chance to knockback the enemy and a 5m AOE Radius)

This will help give us some new arrow skills that we can use at low levels in addition to not make us be a freaking melee ranger until level 19... I really hated those levels.

Level range 40-45: Ok here is the deal, i nearly desperated over the lack of any interesting ability while leveling past level 40 to level 45. Sure we get a drop spell at 42, but here on asmo side currently there is simply NONE! It never drops 60+ speedruns and not one single book seen...

Remove the useless melee skills again. Add 1 more Arrow shot around level 42-43 that keeps us interested. How bad is it when oyu level up to see you get to make another 60 mil ep for ... what now goal, for to get the next 65 mil in order to get the next 70 mil in order to finally reach 45 where you character evolves a little bit more.

Level 42/43 Air Shot - Deals moderate damage and has a 10-20% chance of incapping an target in the air (similar effekt of Air trap but it should simply be removed as a stigma since nobody uses it over other ones anyways)

In my view that would correct some of the major leveling and advancement flaws of the ranger. I enjoyed most of the time being ranger and leveling, however the levels form 10-19 and from 40-45 are simply poor designed and offer no reward for gaining the next levels. There is little incentive to grind your heart out from 40-45 its overwhelming (at least for me it was)


Traps:

Make them useable in the Air and give us a passive Buff that enhances the range of Traps up to 20 Meters in the Air

As for the traps themselfs, i think they are interesting and we have a good variety of things to do, being able to have em setup in the air would be enough to make them viable in fights.

And for heavens sake make traps hit in at least 70-80% of cases so they are not totally useless because being resisted all the time.


Flight: Remove the useless buff that boosts our range in flight that doesnt work, give us a flat 5m extra range when flying on ALL skills.
Also boost out physikal attack by 20 points when flying or by 10% whatever doesnt nyerk the balance too much up.
Or yet better 20% more attack speed when flying so our animations dont take forever and we need to chase after the enemy.
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#17 User is offline   Jaixen Icon

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Posted 04 November 2009 - 02:06 AM

Only thing I really care about happening would be.

-1min buff CD's raised to 5 minutes
-Trap activation is based on your Magic Accuracy vs Targets Magic Resist
-Magic Accuracy not only is raised by level and Weapon but now by 15% of your Accuracy.


Those 3 changes would be more in-line with game fixes than anything else..

Sleep-Silence-Traps are resisted soo much at 50 vs another 50 b/c Our magic Accuracy never breaks 1000 even with best weapon in game... but Players have between 1100-1400 magic Resist at 50 in blue+ gear.
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#18 User is offline   LinkofTime Icon

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Posted 04 November 2009 - 02:14 AM

Heh I found most of your ideas very entertaining to read, really nice thoughts but well...Rangers are fine imo. Only things I could think of:

1. Make traps resist not so much, and maybe let us allow to drop them in stealth. That would make sense tbh.

2. I'd like to see a ranged aerial shackle skill so much tbh, Snare Trap just doesn't cut it and eats up a stigma slot(all other classes who have aerial shackle, ofc, get it from skill book). Something like a ranged aerial shackle would be cool, can be low range too idc but I'd like to actually use Aerial Wild Shot some times without spending a valueable stigma slot on Snare Trap.

Everything else.. I learned to deal with it, there's no reason to complain atm. I'm 46 right now with both Bestial Fury and Focused Shots(no Explosive Arrow yet, 2nd advanced stigma quest is pain) and duelled a lot yesterday, I never got beaten. SM gave up cuz he simply couldn't fear me at all since I was locking him down without the slightest chance for him to even get off his instant fear. Glad, has no chance. Chanter, not a big problem too. Templar is easy, but time consuming. Cleric was the only big problem, I only beat him twice cuz I pulled off a crit on almost every skill with Bestial Fury and Focused Shots active at both duels. Without many crits or RNG kicking in they are real pain to kill, better don't try but they aren't supposed to get wtfpwned by a single Ranger anyways. Most fun I've had with my Lvl46 Sorc friend. I think I've fought him 10 times in a row till he rage quitted trying it cuz he always got raped by me without mercy. I tell you guys, Bestial Fury and Focused Shots is such a deadly combo, you can blow off a Stoneskin with your first shot and then it's just GG. He came up with so many tactics against me, illusion, boon of iron-clad, hiding behind obstacles etc etc lol. Result was always the same. From 45 on with the required stigmas, Ranger is such a cool and fun class to play, just saying to encourage fellow Rangers to stick with their Ranger. Tbh yesterday I almost felt OP, only almost but still. Anybody who says Rangers are a gimped class gtfo.
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#19 User is offline   johnkx Icon

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Posted 04 November 2009 - 02:17 AM

I only want a FEW changes from rangers

No stuns on Arrow Flurry, Decrease cooldown, Increase duration
No more Random Damage (It's really cool "WHEN" it hits really high)
Bestial fury should not share buff slot with the other buffs (Aiming, Dodging, Strong shot, Hunters Eye)
Fix on Rupture Shot (I heard its broken or w/e, but I hope they changed the damage on it)
Damage buff on stats
HP buff on stats
Evasion buff on stats
No chance needed to shoot spiral arrow (it doesn't have any special effect on it, just another burst so why not make it a normal chain?)
Retreating Slash rubberbanding on low latency (or they should change how it works like blink)
Silence Arrow can only be pot with Abyss healing potion
10-5 meter reduction for Bestial Fury I, 15m reduction is awful
a better 4k dp skill that we can use on a daily basis
NO CAST TIME ON LETHAL ARROW
A skill to regen our mana
unbearable delay on flight combat
Add 30%+ on Evasion, Magic resist and Phy defense when on Mau form (final skill)
Aerial Shackle arrow skill

This post has been edited by johnkx: 04 November 2009 - 02:21 AM

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#20 User is offline   God of Gamblers Icon

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Posted 04 November 2009 - 02:28 AM

We only need 3 things:

1) traps usable in the air
2) removal of melee skills
3) redistribution of skills throughout the levels

Even if the Korean developers read this board (which they don't) or cared about western balance feedback (which they don't) I doubt any of these changes would take place except for #2 (big if).

I can already tell you that I never use traps. Unusable in stealth, unusable in the air and add the fact that they get resisted more than they activate makes them almost useless.

There is no reason that we should still be getting melee skills from 10-50. Perhaps I was mistaken in assuming this was a ranged class and not a hybrid (at the very least I'd like counterattack to be usable at range with a bow).

As for #3, it is inexcusable that we go 20+ levels with no new attacks (not counting the chains) and that we really don't come into our own as a class until the last 5 levels (and thats assuming you're lucky enough or rich enough to obtain bestial fury, focused shots, shackle arrow).
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