The Rock Paper Scissors Formula
#1
Posted 04 November 2009 - 02:05 PM
Healers: Beat tanks, lose to mages, even fight with scouts
Mages: Beat healers, lose to scouts, even fight with tanks
Tanks: Beat scouts, lose to healers, even fight with mages
Scouts: Beat casters, lose to tanks, even fight with healers.
Lots of talk of rock paper scissors, but never seen anyone actually put it down on paper.
- Vol
#2
Posted 04 November 2009 - 03:26 PM
There is the widely held belief that ranged>melee at lower levels, and most of the QQ about certain classes being OP are really about the range v melee aspect being unbalanced, rather than the rock v paper v scissors aspect being unbalanced. We'll have to see if it evens out in end game.
#3
Posted 04 November 2009 - 03:40 PM
This post has been edited by Volacious: 04 November 2009 - 03:42 PM
#4
Posted 04 November 2009 - 04:42 PM
Volacious said:
Healers: Beat tanks, lose to mages, even fight with scouts
Mages: Beat healers, lose to scouts, even fight with tanks
Tanks: Beat scouts, lose to healers, even fight with mages
Scouts: Beat casters, lose to tanks, even fight with healers.
Lots of talk of rock paper scissors, but never seen anyone actually put it down on paper.
- Vol
FOr mages thats wrong but for everyone else looks OK.
(as a sorc) healers are a complete bitch to kill, even if i get the jump with an inferno they still end up winning (i dont have elvel 40 silence yet though) And sins are really easy but Rangers are impossible. And glads and temps are just a cake walk, Kiting > melee.
#5
Posted 04 November 2009 - 05:00 PM
Healers (clerics specifically) being a little OP is generally accepted as result of the pvp damage reduction w/o a change in healing. Hopefully a little balancing is in the works. (Basically clerics admit to being OP)
Some mages say healers are a cakewalk w/ the right counters/rotation - and I tend to believe them. So if at least some mages are beating clerics, chanters, temps, glads and sins with relative ease.... what gives?
This is not meant to be a QQ thread, but a discussion of what "balanced" should be in rock/paper/scissors setup w/ 4 archetypes. (ie "balanced" isn't every class is balanced vs. every class, but that they have an the intended advantage/disadvantage vs the other archetypes)
This post has been edited by Volacious: 04 November 2009 - 05:05 PM
#7
Posted 04 November 2009 - 07:44 PM
Wisemage said:
(as a sorc) healers are a complete bitch to kill, even if i get the jump with an inferno they still end up winning (i dont have elvel 40 silence yet though) And sins are really easy but Rangers are impossible. And glads and temps are just a cake walk, Kiting > melee.
In my experience sins are only easy if you get the drop on them - if they unstealth on me while fighting a mob its usually game over - but that's how sins are supposed to roll.
Vs sorcs, it's usually a very close fight if levels are even. SMs not so much.
How do mages do vs chanters? I'm assuming chanters are much easier for a mage compared than a cleric.
#8
Posted 04 November 2009 - 08:15 PM
Alilei said:
Yea its WoW but it explains how paper rock scissors works in WoW.
Someone should make one for Aion lol.
Ahh great memories, World of Roguecraft probably still the best WoW video ever made. Played a warlock for 4 1/2 years (and a shaman during beta and at release...too balance it out heh)
I just hope clerics dont go down the same road rogues did because if they do I´d like to know in advance for proper rerolling options ;)
#9
Posted 04 November 2009 - 08:34 PM
Rangers can be trickier, as they're range and can silence. But once the fear gets off, they still can't heal and don't have a lot of HP.
Other than that, I'd more or less agree with the OP.
#10
Posted 04 November 2009 - 08:59 PM
But it's actually Templars, Gladiators, Assassins, Rangers, Sorcerors, Spiritmasters, Chanters and Clerics.
And yes, some of those classes have a natural edge in a 1v1 over a few, even vs some, and weak vs others.
That's the price you pay for having distinct class archetypes in an MMO.
What makes it fun is all the variables you get when you mix those classes together.
Also, when soloing, something I do a lot of, the enjoyment is there in the form a risk your counter is out there. And should you win against the odds, it's a satisfying feeling knowing you've truely outplayed someone to win the encounter. Same feeling as when you triumph over a higher leveled player
#11
Posted 04 November 2009 - 09:13 PM
#12
Posted 04 November 2009 - 10:21 PM
You're better off asking each class forums what they find easy, and what they find hard. (ignoring the obvious "everything is easy for me I rox all the sox" type responses). Some classes forums already have threads like these.
#14
Posted 05 November 2009 - 02:03 AM
This post has been edited by Dabrixmgp: 05 November 2009 - 02:08 AM
#15
Posted 05 November 2009 - 02:34 AM
Volacious said:
Healers: Beat tanks, lose to mages, even fight with scouts
Mages: Beat healers, lose to scouts, even fight with tanks
Tanks: Beat scouts, lose to healers, even fight with mages
Scouts: Beat casters, lose to tanks, even fight with healers.
Lots of talk of rock paper scissors, but never seen anyone actually put it down on paper.
- Vol
Healer: Beat thanks, beat sorcerers, beat scouts, get feared by sm's
#16
Posted 05 November 2009 - 03:14 AM
Slaggathor said:
just gonna fix it a bit more since SMs dont belong in the same cathegory as sorcs
Healer: Beat tanks, beat sorcerers, beat scouts, get feared by sm's
Sorc: Beat healers, lose to scouts, even fight with tanks
Tanks: Beat scouts, lose to healers, even fight with mages
Scouts: Beat casters, lose to tanks, even fight with healers.
SM:beat tanks, beat sorcerers, beat scouts, beat healers, beat entire groups, have perfectly 3 perfectly ballanced fear skills+shitloads of CC and other disables+high DPS and DoTs+a pet
#17
Posted 05 November 2009 - 04:24 AM
compare this to scout classes, top rangers have 6K hp.
and lol at all those insta-casts ncsoft gave to sorcs, sorcs in melee ranger do more damage with freezing wind and faster then assassins. makes sence to give rdps class more burst at melee range then pure mdps
#19
Posted 05 November 2009 - 08:04 AM
#20
Posted 05 November 2009 - 10:27 AM
Derrien said:
Was going to say this as well. Aoe Fear = Dredgion win.
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