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The Rock Paper Scissors Formula Rate Topic: -----

#1 User is offline   Volacious Icon

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Posted 04 November 2009 - 02:05 PM

Is the below how its intended?


Healers: Beat tanks, lose to mages, even fight with scouts

Mages: Beat healers, lose to scouts, even fight with tanks

Tanks: Beat scouts, lose to healers, even fight with mages

Scouts: Beat casters, lose to tanks, even fight with healers.


Lots of talk of rock paper scissors, but never seen anyone actually put it down on paper.

- Vol
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#2 User is offline   PsiCleric Icon

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Posted 04 November 2009 - 03:26 PM

Prettimuch, yeah, though no one claims Aion is balanced for 1v1.

There is the widely held belief that ranged>melee at lower levels, and most of the QQ about certain classes being OP are really about the range v melee aspect being unbalanced, rather than the rock v paper v scissors aspect being unbalanced. We'll have to see if it evens out in end game.
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#3 User is offline   Volacious Icon

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Posted 04 November 2009 - 03:40 PM

Yeah, I didn't mean it as an absolute outcome, more of who has an innate advantage over who. Of course, levels, gear & skill can overcome the innate advantage. (although levels seems like the trump card until 50)

This post has been edited by Volacious: 04 November 2009 - 03:42 PM

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#4 User is offline   Wisemage Icon

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Posted 04 November 2009 - 04:42 PM

Volacious said:

Is the below how its intended?


Healers: Beat tanks, lose to mages, even fight with scouts

Mages: Beat healers, lose to scouts, even fight with tanks

Tanks: Beat scouts, lose to healers, even fight with mages

Scouts: Beat casters, lose to tanks, even fight with healers.


Lots of talk of rock paper scissors, but never seen anyone actually put it down on paper.

- Vol


FOr mages thats wrong but for everyone else looks OK.

(as a sorc) healers are a complete bitch to kill, even if i get the jump with an inferno they still end up winning (i dont have elvel 40 silence yet though) And sins are really easy but Rangers are impossible. And glads and temps are just a cake walk, Kiting > melee.
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#5 User is offline   Volacious Icon

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Posted 04 November 2009 - 05:00 PM

Here's the thing - if only a single of that list doesn't reflect reality then one archetype is under/over powered.

Healers (clerics specifically) being a little OP is generally accepted as result of the pvp damage reduction w/o a change in healing. Hopefully a little balancing is in the works. (Basically clerics admit to being OP)

Some mages say healers are a cakewalk w/ the right counters/rotation - and I tend to believe them. So if at least some mages are beating clerics, chanters, temps, glads and sins with relative ease.... what gives?

This is not meant to be a QQ thread, but a discussion of what "balanced" should be in rock/paper/scissors setup w/ 4 archetypes. (ie "balanced" isn't every class is balanced vs. every class, but that they have an the intended advantage/disadvantage vs the other archetypes)

This post has been edited by Volacious: 04 November 2009 - 05:05 PM

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#6 User is offline   Alilei Icon

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Posted 04 November 2009 - 06:31 PM

[ame="http://www.youtube.com/watch?v=NXX8URSUWm0"]YouTube - Rock, Paper, Scissors (WoW)[/ame]

Yea its WoW but it explains how paper rock scissors works in WoW.

Someone should make one for Aion lol.
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#7 User is offline   Volacious Icon

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Posted 04 November 2009 - 07:44 PM

Wisemage said:

FOr mages thats wrong but for everyone else looks OK.

(as a sorc) healers are a complete bitch to kill, even if i get the jump with an inferno they still end up winning (i dont have elvel 40 silence yet though) And sins are really easy but Rangers are impossible. And glads and temps are just a cake walk, Kiting > melee.


In my experience sins are only easy if you get the drop on them - if they unstealth on me while fighting a mob its usually game over - but that's how sins are supposed to roll.

Vs sorcs, it's usually a very close fight if levels are even. SMs not so much.

How do mages do vs chanters? I'm assuming chanters are much easier for a mage compared than a cleric.
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#8 User is offline   Yael Icon

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Posted 04 November 2009 - 08:15 PM

Alilei said:

YouTube - Rock, Paper, Scissors (WoW)

Yea its WoW but it explains how paper rock scissors works in WoW.

Someone should make one for Aion lol.



Ahh great memories, World of Roguecraft probably still the best WoW video ever made. Played a warlock for 4 1/2 years (and a shaman during beta and at release...too balance it out heh)

I just hope clerics dont go down the same road rogues did because if they do I´d like to know in advance for proper rerolling options ;)
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#9 User is offline   Emprea Icon

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Posted 04 November 2009 - 08:34 PM

Personally as a SM I find sins the easiest win in 1v1. They're melee, can't heal, and don't have the HP of a templar/glad.
Rangers can be trickier, as they're range and can silence. But once the fear gets off, they still can't heal and don't have a lot of HP.

Other than that, I'd more or less agree with the OP.
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#10 User is offline   Mezkh Icon

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Posted 04 November 2009 - 08:59 PM

Your problem here is that you're equating Mages, Warriors, Scouts, Healers.

But it's actually Templars, Gladiators, Assassins, Rangers, Sorcerors, Spiritmasters, Chanters and Clerics.

And yes, some of those classes have a natural edge in a 1v1 over a few, even vs some, and weak vs others.

That's the price you pay for having distinct class archetypes in an MMO.

What makes it fun is all the variables you get when you mix those classes together.

Also, when soloing, something I do a lot of, the enjoyment is there in the form a risk your counter is out there. And should you win against the odds, it's a satisfying feeling knowing you've truely outplayed someone to win the encounter. Same feeling as when you triumph over a higher leveled player
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#11 User is offline   Volacious Icon

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Posted 04 November 2009 - 09:13 PM

Its not a "problem" just a conscious decision in the name of simplicity.
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#12 User is offline   Mezkh Icon

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Posted 04 November 2009 - 10:21 PM

Too simple to get anything useful out of it IMO.

You're better off asking each class forums what they find easy, and what they find hard. (ignoring the obvious "everything is easy for me I rox all the sox" type responses). Some classes forums already have threads like these.
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#13 User is offline   Godmodian Icon

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Posted 05 November 2009 - 12:04 AM

Glads & Temps are rock. Sorcs are paper. Sins & Rangers are scissors. Chanters are raid bosses. Clerics are chuck norris. SMs are mushrooms.
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#14 User is offline   Dabrixmgp Icon

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Posted 05 November 2009 - 02:03 AM

Agree at level 50 SMs are Mushrooms because they offer nothing what so ever in group PvP. But why chanters where they are. Saying they are raid bosses would be saying chanters can rape face the same way Arms wariors did during TBC and also the same way Ret pallies raped face during WOtLK. Chanters just cant have the DPS that both of those classes put out while also haveing the self healing spells.

This post has been edited by Dabrixmgp: 05 November 2009 - 02:08 AM

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#15 User is offline   Slaggathor Icon

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Posted 05 November 2009 - 02:34 AM

Volacious said:

Is the below how its intended?


Healers: Beat tanks, lose to mages, even fight with scouts

Mages: Beat healers, lose to scouts, even fight with tanks

Tanks: Beat scouts, lose to healers, even fight with mages

Scouts: Beat casters, lose to tanks, even fight with healers.


Lots of talk of rock paper scissors, but never seen anyone actually put it down on paper.

- Vol


Healer: Beat thanks, beat sorcerers, beat scouts, get feared by sm's
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#16 User is offline   lucifear Icon

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Posted 05 November 2009 - 03:14 AM

Slaggathor said:

Healer: Beat thanks, beat sorcerers, beat scouts, get feared by sm's


just gonna fix it a bit more since SMs dont belong in the same cathegory as sorcs

Healer: Beat tanks, beat sorcerers, beat scouts, get feared by sm's

Sorc: Beat healers, lose to scouts, even fight with tanks

Tanks: Beat scouts, lose to healers, even fight with mages

Scouts: Beat casters, lose to tanks, even fight with healers.

SM:beat tanks, beat sorcerers, beat scouts, beat healers, beat entire groups, have perfectly 3 perfectly ballanced fear skills+shitloads of CC and other disables+high DPS and DoTs+a pet
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#17 User is offline   mrJones Icon

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Posted 05 November 2009 - 04:24 AM

lol at telling that sorcs are paper, top k-aion sorcs have 10K+ hp and 1K absorb on top

compare this to scout classes, top rangers have 6K hp.


and lol at all those insta-casts ncsoft gave to sorcs, sorcs in melee ranger do more damage with freezing wind and faster then assassins. makes sence to give rdps class more burst at melee range then pure mdps
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#18 User is offline   Derrien Icon

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Posted 05 November 2009 - 07:05 AM

Dabrixmgp said:

Agree at level 50 SMs are Mushrooms because they offer nothing what so ever in group PvP.


ehm yeah, right. except for the by far the most powerfull group-pvp spell -> aoe fear.
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#19 User is offline   Wreckus Icon

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Posted 05 November 2009 - 08:04 AM

Fear > Rock > Paper > Scissors < Fear
Disclaimer: Please note the above post is not promoting gold farming or botting or any other against-the-terms-of-service activity. It is simply someone playing the devil's advocate for the sake of discussion. Also, Nly Birdman stop infracting me, tia.
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#20 User is offline   Blackedout Icon

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Posted 05 November 2009 - 10:27 AM

Derrien said:

ehm yeah, right. except for the by far the most powerfull group-pvp spell -> aoe fear.


Was going to say this as well. Aoe Fear = Dredgion win.
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