[Translation] Four New Game-Changing... Changes!
#123
Posted 16 November 2009 - 05:25 PM
That means it took two weeks of a full development team to do each of these four things.
Looking up.
Mortrialus said:
#125
Posted 17 November 2009 - 02:49 AM
Sashimi said:
And then the thread asking for translations on new updates, no matter if you mention these new points, gets closed for just talking about "a new patch" in general, with a link to the translation of an old patch....
Just happend to me the second time now, so this must be some kind of unwritten rule.
So im asking here again for someone to translate the yesterday released patchnotes of the 12th, which are not the patchnotes of the 11th but as the name says the patchnotes of the 12th, so another reference to the patchnotes of the 11th wont help at all.
http://www.aionsourc...=1&d=1258151536
Im sorry if this thread will be closed too, lol
Hello, fellow members of Aion.
Thanks for all the interest & support you have shown.
here are the test server update details as of 12th November 2009.
[NPC]
1. Spirits who have recently landed from flight had a problem of not landing and instead, floating in air. The issue has been addressed.
[Item]
1. Fixed bug in which some items weren't being displayed appropriately when equiped.
[System]
1. Client has been editted so that it can access memory greater than 3GB on a PC with memory capacity greater than 3GB.
- no manual editting is required on 64-bit OS
- boot.ini file needs to be modified on 32-bit OS
[Modification Details]
If you open boot.ini by following steps below;
start -> control panels -> System -> advanced tab -> start / repair -> edit
you'll see the following information
*coding not retyped*
Do not edit any part of the code, but add /3GB / USERVA=2500 at the end of the code, then save & reboot system. (Get the spacing right)
[Warning]
1. Files may have different contents depending on the PC - hence copy pasting above code should be avoided
2. This fix is only available on Windows XP SP 2 or above
Thank you.
I won't hold responsible for anything that may arise from this translation :3
#127
Posted 17 November 2009 - 06:49 AM
Hinagi said:
Thanks. The translation is pretty good. There's another version of it up in this post:
[ame=http://www.aionsource.com/forum/showthread.php?p=1773010#post1773010]2GB Memory Limit causes Crashes - Page 24 - AionSource.com[/ame]
Looks like a client fix will be forthcoming soon.
#129
Posted 17 November 2009 - 09:40 AM
Snoozle said:
2GB Memory Limit causes Crashes - Page 24 - AionSource.com
Looks like a client fix will be forthcoming soon.
Yes indeed... we can only hope. Forgive little grammar errors here and there :3 If anything needs to be translated, chuck a PM although I'll be in Japan for a month starting next week. We have THH on Aionsource eitherway... :D
#131
Posted 18 November 2009 - 06:00 AM
Daimoku said:
no, we are about 4 to 6 weeks behind this patch
#132
Posted 18 November 2009 - 06:47 AM
Quote
- If your race destroys the guardian within the 30 min timer, then your faction gets the fort.
- If your race successfully defends the guardian within the 30 min timer, then you succeed in defending the fort.
- Divine Fortress Guardian spawn lasts 2 hours as usual.
Does it mean, after 30 min ALL NPC (normal guardians and Divine Fort Guardian) disappear and fort is empty and u can do nothing, just walk around waiting 1,5h for respam. Or all normal guardians disappear and Divine Guardian is alone, and u can kill him, but after 30 min killing him won't grant you taking fort as your own, just only XP/AP?
How to remodel items | Summary of shield's models
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#136
Posted 18 November 2009 - 09:33 AM
Cross012 said:
Yes, but patch notes say:
Quote
It's mean he stey up 2h (despite all other npcs in fort who disappear after 30 min), or he respawn every 2h?
How to remodel items | Summary of shield's models
----------------------------------------------------------------------------------
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#137
Posted 18 November 2009 - 09:47 AM
@Rillas
the boss will stay for 2 hours, simply means the divine fortress guardian won't be affected by the patch.
This post has been edited by Azra1L: 18 November 2009 - 09:51 AM
#138
Posted 18 November 2009 - 12:19 PM
The place in the middle of the abyss.
And yes, it seems that this isn't 1.5.1 :( I was all excited about costumes too!
#139
Posted 18 November 2009 - 08:05 PM
I wanted costumes as well. I really liked this one!
http://static.plaync...cd87e95de3d.gif
Blargh!
#140
Posted 18 November 2009 - 08:13 PM
C-Aion: Sirina, Chanter, Lvl 47 ~~~ Sirinia, Ranger, Lvl 43 ~~~ WAR: Onds Kaben, Sorcerer, Eltharion ~~~ WoW: Ondskaben, Hunter, Al'Akir ~~~ EQ1&2: Sirinia, Ranger ~~~ DAoC: Nakkerdig, Runemaster, Biderdig, Bonedancer, Lancelot ~~~ All retired
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