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[Translation] Four New Game-Changing... Changes! Rate Topic: -----

#121 User is offline   Adamam 

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Posted 16 November 2009 - 11:58 AM

The 'American' Costumes should be English >_< Victorian era and all that jaz.
:sigh:
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#122 User is offline   Hiroth 

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Posted 16 November 2009 - 05:16 PM

Wish I could get the American male outfit instead of the european one. That + a top hat is pure win. Ow and not to forget the monocle
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#123 User is offline   Bt. 

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Posted 16 November 2009 - 05:25 PM

This is heaps of stuff considering the game has been out for nearly two months now

That means it took two weeks of a full development team to do each of these four things.

Looking up.

Mortrialus said:

Bt, its all fine and dandy for you to voice you're opinion, but I don't think I've ever come across a more unlikable person on the internet than you. I don't say this often but I sincerely hope you leave these forums. There is not a single constructive thing you have ever contributed to any of them.
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#124 User is offline   Kulthoen 

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Posted 16 November 2009 - 06:43 PM

I want to send out a thank for the hard work TTB! In a game where stuff tends to come out on the other side of teh pond first, it's good to have someone who knows the lingo! good work!
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#125 User is offline   Hinagi 

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Posted 17 November 2009 - 02:49 AM

Sashimi said:

For some reason its not allowed to ask for translations of new patches in a new thread, when there has been a translation of previous patchnotes a day or a few more before, even if the old translations do not adress serveral or all points of the new patchnotes at all,
And then the thread asking for translations on new updates, no matter if you mention these new points, gets closed for just talking about "a new patch" in general, with a link to the translation of an old patch....
Just happend to me the second time now, so this must be some kind of unwritten rule.

So im asking here again for someone to translate the yesterday released patchnotes of the 12th, which are not the patchnotes of the 11th but as the name says the patchnotes of the 12th, so another reference to the patchnotes of the 11th wont help at all.

http://www.aionsourc...=1&d=1258151536

Im sorry if this thread will be closed too, lol


Hello, fellow members of Aion.

Thanks for all the interest & support you have shown.
here are the test server update details as of 12th November 2009.

[NPC]
1. Spirits who have recently landed from flight had a problem of not landing and instead, floating in air. The issue has been addressed.

[Item]
1. Fixed bug in which some items weren't being displayed appropriately when equiped.

[System]
1. Client has been editted so that it can access memory greater than 3GB on a PC with memory capacity greater than 3GB.
- no manual editting is required on 64-bit OS
- boot.ini file needs to be modified on 32-bit OS

[Modification Details]
If you open boot.ini by following steps below;
start -> control panels -> System -> advanced tab -> start / repair -> edit
you'll see the following information

*coding not retyped*

Do not edit any part of the code, but add /3GB / USERVA=2500 at the end of the code, then save & reboot system. (Get the spacing right)

[Warning]
1. Files may have different contents depending on the PC - hence copy pasting above code should be avoided
2. This fix is only available on Windows XP SP 2 or above

Thank you.

I won't hold responsible for anything that may arise from this translation :3
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#126 User is offline   ~Polaris Nova~ 

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Posted 17 November 2009 - 03:06 AM

lol how odd! I was saying to some people in my legion the other day that I want some toga-style costume!

Wow! Getting my wish! :skip:
Posted Image
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#127 User is offline   Nobody 

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Posted 17 November 2009 - 06:49 AM

Hinagi said:

I won't hold responsible for anything that may arise from this translation :3


Thanks. The translation is pretty good. There's another version of it up in this post:

[ame=http://www.aionsource.com/forum/showthread.php?p=1773010#post1773010]2GB Memory Limit causes Crashes - Page 24 - AionSource.com[/ame]


Looks like a client fix will be forthcoming soon.
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#128 User is offline   Gath 

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Posted 17 November 2009 - 09:24 AM

Russian outfit :o.....In soviet Russia, man don't ride horse, horse ride man!
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#129 User is offline   Hinagi 

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Posted 17 November 2009 - 09:40 AM

Snoozle said:

Thanks. The translation is pretty good. There's another version of it up in this post:

2GB Memory Limit causes Crashes - Page 24 - AionSource.com


Looks like a client fix will be forthcoming soon.


Yes indeed... we can only hope. Forgive little grammar errors here and there :3 If anything needs to be translated, chuck a PM although I'll be in Japan for a month starting next week. We have THH on Aionsource eitherway... :D
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#130 User is offline   Daimoku 

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Posted 18 November 2009 - 05:52 AM

so we getting this patch today?
:flames:
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#131 User is offline   AbyssOne 

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Posted 18 November 2009 - 06:00 AM

Daimoku said:

so we getting this patch today?


no, we are about 4 to 6 weeks behind this patch
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#132 User is offline   Rillas 

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Posted 18 November 2009 - 06:47 AM

I have question:

Quote

1. Fortress Guardians disappear after 30 minutes.
- If your race destroys the guardian within the 30 min timer, then your faction gets the fort.
- If your race successfully defends the guardian within the 30 min timer, then you succeed in defending the fort.
- Divine Fortress Guardian spawn lasts 2 hours as usual.


Does it mean, after 30 min ALL NPC (normal guardians and Divine Fort Guardian) disappear and fort is empty and u can do nothing, just walk around waiting 1,5h for respam. Or all normal guardians disappear and Divine Guardian is alone, and u can kill him, but after 30 min killing him won't grant you taking fort as your own, just only XP/AP?
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#133 User is offline   Cross012 

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Posted 18 November 2009 - 08:27 AM

Im pretty sure it means the actual general goes away, the guards should still be running around though.

The patch notes seem amazing, cant wait till it comes out here.
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#134 User is offline   Kuraido 

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Posted 18 November 2009 - 08:33 AM

flying pets wont break the balance? lol what balance?
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#135 User is offline   yunito 

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Posted 18 November 2009 - 09:23 AM

AbyssOne said:

no, we are about 4 to 6 weeks behind this patch


:( we should had gotten it today:...:
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#136 User is offline   Rillas 

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Posted 18 November 2009 - 09:33 AM

Cross012 said:

Im pretty sure it means the actual general goes away, the guards should still be running around though.


Yes, but patch notes say:

Quote

Divine Fortress Guardian spawn lasts 2 hours as usual.


It's mean he stey up 2h (despite all other npcs in fort who disappear after 30 min), or he respawn every 2h?
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#137 User is offline   Azra1L 

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Posted 18 November 2009 - 09:47 AM

the version is not noted anywhere, so just to make sure i won't confuse something - the patch mentioned by TTB is 1.6, right? (ncsoft *hint*: putting the patch version by a patch note might be helpful for further reference....)

@Rillas

the boss will stay for 2 hours, simply means the divine fortress guardian won't be affected by the patch.

This post has been edited by Azra1L: 18 November 2009 - 09:51 AM

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#138 User is offline   Query 

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Posted 18 November 2009 - 12:19 PM

Divine Fortress Guardian. As in, DIVINE FORTRESS.

The place in the middle of the abyss.

And yes, it seems that this isn't 1.5.1 :( I was all excited about costumes too!
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#139 User is offline   Kataxenna 

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Posted 18 November 2009 - 08:05 PM

:cry:

I wanted costumes as well. I really liked this one!

http://static.plaync...cd87e95de3d.gif


Blargh!
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#140 User is offline   Sirinia 

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Posted 18 November 2009 - 08:13 PM

Good work as always Dat ;)
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