Ask a Chanter question, get a Chanter answer.
#1
Posted 23 November 2008 - 10:40 AM
Feel free to ask me whatever you want to know ^^
#3
Posted 23 November 2008 - 11:09 AM
#5
Posted 23 November 2008 - 11:51 AM
#7
Posted 23 November 2008 - 01:05 PM
And I soloed/duo'd mostly, groupped for the group areas tho, since the experience ratio there is pretty good and since the group based quests could give me 30% easily.
Reminder tho, this thread is for chanters questions only ;)
This post has been edited by Fleiva: 23 November 2008 - 01:07 PM
#9
Posted 23 November 2008 - 01:23 PM
Do they solo well?
Do you think this will be a class direly needed in raid groups and stuff? (Like, would they be a vital/very important part to a group who wants to get a lot done.)
#10
Posted 23 November 2008 - 01:27 PM
Aura ones: Everyone in your party who is around you (20m range) gets the aura. They don't consume any MP.
Lasting buffs: You can give those to anybody, in or out of party, those last 1 hour.
Self buffs: You can only buff yourself with those. The level 20 stygma from the quest is one of them.
You can only keep 2 auras up, these auras are quite different, so it will come down to party optimization, if you party with mages, you will use the m.atk aura and the mana aura, if you party with fighters, you will use the p.atk and maybe the critical one, if you're with the tank in a raid, you might want to keep the HP aura and the defense one.
With 2 chanters you can get 4 auras up. One detail, there might be a way to get more than 2 auras up, but I didn't find anything like that, this is what I could experience, take it with a grain of salt.
@ Caibre:
1v1 we are almost unbeatable if you know how to play. 1 vs many, possible. Chanters are pretty good in pvp.
They solo well, it's a nonstop killing, but we kill waaaaay slower than the main DPS classes. In PvP our damage seems like boosted comparing it to PvE.
It's a necessary class, a Chanter is able to add damage when the situation is calmed, but they can also switch for a healing setup if the situation gets complicated, which is common in social mobs areas. Our buffs are truly helpful in both PvE and PvP.
This post has been edited by Fleiva: 23 November 2008 - 01:35 PM
#12
Posted 23 November 2008 - 01:32 PM
#14
Posted 23 November 2008 - 01:43 PM
Riku said:
We get a counter attack, whenever you parry (I think, not sure) a skill pops up in your screen, it's a stun, and it has a long cooldown (once every 2 mobs or so when soloing).
We also get an upgrade of our hot, which healed me for 50/tick, an upgrade from the second branch of our main skill chain (the one that hits) an HP aura I think (didn't use it a lot tbh) an upgrade to our defense chant (the blue) and that's about it iirc.
@ Caribre
Low level chain armor http://i38.tinypic.com/sbmpvb.jpg
Level 10 robe armor http://i35.tinypic.com/sd3fxh.jpg
Level 19 chain green armor http://i37.tinypic.com/20qz8kz.jpg
Level 22 chain green armor http://i34.tinypic.com/16kx2jc.jpg
Didn't upgrade my gear anymore, at level 23 there's a blue set I couldn't get (too expensive) and at level 25 there's a white set which is actually worse than the level 22 green.
#15
Posted 23 November 2008 - 01:54 PM
Is it hard/slow to level this class?
#16
Posted 23 November 2008 - 01:57 PM
This post has been edited by Fleiva: 23 November 2008 - 02:00 PM
#18
Posted 23 November 2008 - 02:05 PM
#20
Posted 23 November 2008 - 02:18 PM
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