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[Guide] Scout Classes (Assassin, Ranger) Rate Topic: -----

#1 User is offline   Hellrose Icon

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Posted 23 November 2008 - 05:40 PM

Posted Image
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This is up to date for now, but I'm sure class balancing will change with launch, again. Brought the star charts back due to popular demand.
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I. Introduction

Fast in movement and swift in attack, Scout classes have perhaps the highest learning curve in Aion but can also be the most rewarding with proper control. Both classes also have some form of stealth in their arsenal for those of you that like to ninja your way beyond dimensional rifts. You will start the game in the Scout class with a dagger as your weapon. At level 9 you will be given the Daeva quest, during the course of which you will be able to choose between Assassin and Ranger as your specialization path (this is the same quest that gives you your wings). Upon completing the quest, your level will be set automatically to 10 in your new specialized class.

The Assassin remains a melee attacker, finding ways to get up close to its enemies before delivering the blows.
View Assassin Intro Video (Jeuxonline)

The Ranger specializes in using the bow, setting traps to keep enemies at bay.
View Ranger Intro Video (Jeuxonline)



II. Base Stats
  • Scout Stats
    Strength : 100
    Constitution: 100
    Accuracy: 110
    Agility: 110
    Intellect: 90
    Spirit: 90


  • Assassin Stats
    Strength : 110
    Constitution: 100
    Accuracy: 110
    Agility: 110
    Intellect: 90
    Spirit: 90


  • Ranger Stats
    Strength : 100
    Constitution: 100
    Accuracy: 115
    Agility: 115
    Intellect: 90
    Spirit: 90

    What do the stats mean?

III. Gear

Armour
Leather is the coverage of choice for scouts from start to finish.
http://www.aionsource.com/forum/attachment.php?attachmentid=1345&stc=1&d=1227483788

Weapons
Rangers will want to focus on the bow, but always with some melee in their inventory for close up finishes.
Assassins will use both daggers and swords as they level, though some will prefer the feel of one over the other. Note that Assassins are also the only class with dual wield as part of their main skill set. Other classes such as Gladiators need to equip the ability as a stigma.
http://www.aionsource.com/forum/attachment.php?attachmentid=1346&stc=1&d=1227483813

Legend
3 Stars: Primary
2 Stars: Useful in certain situations
1 Star : Almost never used
No Star: Unequippable


IV. Assassin

Playstyle
Damage Dealer
Assassins are characterized by their fast or stealthy movement, followed by high-damage blows or stuns delivered from behind. Their combat is unique in that they are able to carve seals into their enemies, which can be exploded for massive amounts of damage.
Comparable classes from other games: WoW Rogue

Posted Image

Seals and how they work
The seal system allows Assassins to build up a seal on an enemy up to the 5th degree, and then use a special 'seal explosion' skill that deals damage based on the degree of the seal. Higher the degree of the seal, greater the damage done with the explosion.
Certain 'seal explosion' skills have status effects (i.e. stun) that have higher trigger rates against enemies carved with higher degree seals.
(For those that have played a rogue in WoW will recognize this as being similar to the combo points system.)

Swords vs. Daggers
In Aion, Swords are 2-hit weapons whereas daggers are single-hit weapons. (Each hit with a sword actually does a second hit of a lesser dmg. Haven't figured out the exact numbers atm, will update when I do.) This means that swords tend to do higher sustained damage.
Daggers however have a higher crit rate and faster attack speeds.
Most players opt for dagger/dagger to maximize crits. Some will use a sword on left hand and dagger on right because crits are triggered entirely based on the right hand weapon, but this will slow down the attack speed compared to a dagger/dagger build.

Solo
Though the damage output makes hunting fairly fast for Assassins, they will need to rely on pots and bandages to keep the momentum going when leveling alone. The Assassin's damage relies more on bursts than that of the Gladiator, and therefore carries more risk. The Assassin will find it especially difficult to deal with multiple enemies at once, so it's best to try and catch enemies when they're alone.

Party
Assassins are greatly favored as a damage dealer in parties, but will need to watch their threat level when partied with a tank especially when using seal skills.
They're also a great utility class. They can double as a puller with a bow, can stealth to scout ahead in dungeons, or act as a backup crowd controller with their stuns when **** hits the fan.

Popular Builds

1. Crit Dmg Build
Gear: Dagger + Dagger Dual Wield
Enhancements: + Crit Chance
Stigma: Seal related stigma skills

3. Safety first PvE Build
Gear: Dagger (right hand) + Sword Dual Wield
Enhancements: + Evasion

2. Low levels PvE Build
Gear: Sword + Sword Dual Wield
Enhancements: + Physical attack power, + HP

Key Skills
<>

Stigma Skills
See stigma guide


V. Ranger

Playstyle
Damage Dealer, Crowd Controller
The ranger class requires quite a bit of micro, constantly fighting for opportunities to kite or jump-shot and to trap or slow approaching enemies for more kiting and jump-shotting. It is also an expensive class to level. Arrows cost money, and so do the consumables required for traps. However it is also a RvR favourite due to its ranged-but-not-overly-squishy nature and has unique transformation abilities that allows for hiding or getting out of tough situtations. Note that rangers in Aion don't require you to be stationary while taking regular shots, and although skills technically need Rangers to be still, currently jump-shots allow them to kite skills as well.
Comparable classes from other games: WoW Hunter minus pet?

Posted Image

Jump-shots
This is a controversial topic amongst Rangers atm. In essence it is a bit of an exploit that NCsoft hasn't come out and admitted as a bug. I won't go into great detail on how it's done (there are several elaborate guides on the topic) but basically it makes use of the fact that skills take effect before the skill animation finishes, so people are able to chain multiple skills by jumping before the animation finishes (negating the delay that comes from skill animations).
At this point players widely regard as a legitimate Ranger maneuver that takes quite a bit of practice to master. We will know at launch of NCsoft decides to patch it or not.
Note: As of launch, jump-shots are still there.

Solo
Nerf problems aside, the Ranger is a class designed for great soloing. Along with its ranged damage and crowd control traps it's got a decent amount of defense as well as a self-heal skill. Although single mob pulls are ideal, adds can be dealt with by trapping and using slowing skills in conjunction with AoE skills.

Party
Unfortunately, archers haven't found a proper niche in full groups other than as a last resort damage dealer. Pulling is done far better by Glads or Templars, and most parties will prefer an Assassin or a Sorcerer for damage. Archers will find friends in smaller informal parties instead where they can make the most of their traps and pulls. Otherwise, lots of charm and cute emotes may make up for second-rate party damage.

Popular Builds

1. Crit Dmg Build
Enhancements: + Crit Chance

2. Survivability Build
Enhancements: Mix of +Physical Attack power and + Evasion

Key Skills
<>

Stigma Skills
See stigma guide


VI. Current State of Scouts (OBT)

As was somewhat expected, Rangers were nerfed in OBT since being the crowd favourite in CBT3. (Worry not, Spiritmasters went through the same sequence and they've since recovered.) Their damage output on bow skills were gimped to a point where players resorted to finger-numbing jump-shots to make up for it. This will definitely change with launch though, as was hinted in a reply to massive amounts of player complaints.

Assassins on the other hand reigned as the new favourite in OBT, and not necessarily due to its power. The class is apparently.. fun. It's also found to be an extremely strong 1v1 PvP class, since the Assassin's fast movement speed and approaching skills allows it to take on ranged classes with relative ease.

In any case, both classes are known to be strong PvP classes, Rangers for RvR and Assassins for wars of smaller scale or ganking. As difficult as Rangers may be to level, they may very well be worth it in the end.

<>

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This post has been edited by Hellrose: 26 November 2008 - 11:05 AM

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#2 User is offline   Akaris Icon

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Posted 23 November 2008 - 05:42 PM

Nice. Thanks again Hellrose!
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#3 User is offline   Haze GB Icon

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Posted 23 November 2008 - 05:43 PM

Thank you! Just what I wanted :)
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#4 User is offline   Killer Icon

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Posted 23 November 2008 - 05:52 PM

Thanks Hellrose ^^

This post has been edited by Killer: 23 November 2008 - 06:40 PM

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#5 User is offline   Noctorus Legio Icon

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Posted 23 November 2008 - 05:58 PM

Looks like some good intel on the scout class at last.
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#6 User is offline   lyankyj Icon

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Posted 23 November 2008 - 06:13 PM

Thanks, Hellrose!
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#7 User is offline   Gabriel Icon

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Posted 23 November 2008 - 06:23 PM

Thanks so much Hellrose! ;)
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#8 User is offline   AmuliV Icon

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Posted 23 November 2008 - 06:29 PM

The one I was waiting for! Thanks! <3
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#9 User is offline   Metal4all Icon

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Posted 23 November 2008 - 06:37 PM

Thumbs up for the work Hellrose.
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#10 User is offline   Draconais Icon

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Posted 23 November 2008 - 06:39 PM

Mmm... ****ies
Detailed Programmatic Specificity - Top that.. o.O
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#11 User is offline   Celebrity Icon

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Posted 23 November 2008 - 06:41 PM

I whant to know the difference of using daggers and swords for an assassin.
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#12 User is offline   Noctorus Legio Icon

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Posted 23 November 2008 - 06:47 PM

Celebrity said:

I whant to know the difference of using daggers and swords for an assassin.


....maybe the size of the weapon?

That is a good question though, Hellrose care to elaborate?
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#13 User is offline   aznkenshin Icon

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Posted 23 November 2008 - 07:02 PM

Wonderful work, Hellrose.
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#14 User is offline   ArcRaven Icon

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Posted 23 November 2008 - 07:22 PM

cant wait for the rest of it
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#15 User is offline   Anuxinamoon Icon

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Posted 23 November 2008 - 08:25 PM

Yay! Scouts <3

Oh man I cant wait to play as a ranger. I dont care if the nerf bat knocked them unconscious, playing ranger will just be as fun even when getting pwnt by everything =3
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#16 User is offline   xIYurikIx Icon

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Posted 23 November 2008 - 08:51 PM

Thanks for this information I was waiting for this too :))
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#17 User is offline   xblissx Icon

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Posted 23 November 2008 - 09:00 PM

i love the outline of the guide~

on a side note... rangers, well the ones that try and "master" efficiency with their ranger chars, practice this method of firing skills and arrows called "jump shooting".

Now, in AION, rangers have skill motions before specific skills that lock your character in place doing the skill motion then letting the skill go. So as you can imagine, rangers have harder time kiting as you have to stop and go through all the motions for all the skills. However, there has been a discovery of a method called "jump shooting". Jump shooting is the rangers ability to fire multiple skills during one jump without having your char go through its skill motions. Rumors have it that people can fire anywhere from 1 to many as 5 skills in one jump. This requires a descent amount of practice ( so far i've only been able to release 1 skill without skill motion in a course of a jump) and quite frankly after extensive amount of playing, it can take a toll on your fingers.

NOW, as one might logically think, skill motions are there for a reason. This jump shooting negates the need.
WHATS UNBELIEVABLE IS NCSOFT HAS PROCLAIM OFFICIALLY THAT THIS IS WORKING AS INTENDED. just wow.... amazing...
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#18 User is offline   dalin Icon

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Posted 23 November 2008 - 09:15 PM

as always, most appreciated! im leaning towards the scout myself... well, scout or magic user... or warrior.... one of those... ;)
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#19 User is offline   Hellrose Icon

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Posted 23 November 2008 - 09:17 PM

xblissx said:

i love the outline of the guide~

on a side note... rangers, well the ones that try and "master" efficiency with their ranger chars, practice this method of firing skills and arrows called "jump shooting".

Now, in AION, rangers have skill motions before specific skills that lock your character in place doing the skill motion then letting the skill go. So as you can imagine, rangers have harder time kiting as you have to stop and go through all the motions for all the skills. However, there has been a discovery of a method called "jump shooting". Jump shooting is the rangers ability to fire multiple skills during one jump without having your char go through its skill motions. Rumors have it that people can fire anywhere from 1 to many as 5 skills in one jump. This requires a descent amount of practice ( so far i've only been able to release 1 skill without skill motion in a course of a jump) and quite frankly after extensive amount of playing, it can take a toll on your fingers.

NOW, as one might logically think, skill motions are there for a reason. This jump shooting negates the need.
WHATS UNBELIEVABLE IS NCSOFT HAS PROCLAIM OFFICIALLY THAT THIS IS WORKING AS INTENDED. just wow.... amazing...


lol.. that's nuts.
will try to read up on this before I finish the post.

Have anything to add for the assassins bliss? Since you actually played the class? ^^
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#20 User is offline   Ayane Icon

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Posted 23 November 2008 - 09:18 PM

xblissx said:

i love the outline of the guide~

on a side note... rangers, well the ones that try and "master" efficiency with their ranger chars, practice this method of firing skills and arrows called "jump shooting".

Now, in AION, rangers have skill motions before specific skills that lock your character in place doing the skill motion then letting the skill go. So as you can imagine, rangers have harder time kiting as you have to stop and go through all the motions for all the skills. However, there has been a discovery of a method called "jump shooting". Jump shooting is the rangers ability to fire multiple skills during one jump without having your char go through its skill motions. Rumors have it that people can fire anywhere from 1 to many as 5 skills in one jump. This requires a descent amount of practice ( so far i've only been able to release 1 skill without skill motion in a course of a jump) and quite frankly after extensive amount of playing, it can take a toll on your fingers.

NOW, as one might logically think, skill motions are there for a reason. This jump shooting negates the need.
WHATS UNBELIEVABLE IS NCSOFT HAS PROCLAIM OFFICIALLY THAT THIS IS WORKING AS INTENDED. just wow.... amazing...


Thanks for the translations rose :sparkles:

Bliss wtf, can you actually do 5 skills in 1 jump how is that even possible since you aren't in the air that much :dizzy:
Are we talking about instant skills or what?
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