My Temp is a wimp
#1
Posted 15 November 2009 - 01:48 PM
Have a plan to kill everyone you meet.
#2
Posted 15 November 2009 - 01:55 PM
Ive got a friend rolling a temp and he sockets mostly +HP stones. He does fine by himself. Fights take time, but at least he ends the fight with 90% health lol
Made by HunterX
XBL GT: x G H A N D ii D2 Acc: Pr3y
#3
Posted 15 November 2009 - 02:29 PM
Have a plan to kill everyone you meet.
#4
Posted 15 November 2009 - 02:36 PM
What do you mean 'full defense'?
P.S. I recommend using a greatsword for solo work and sword-n-board for groups.
Made by HunterX
XBL GT: x G H A N D ii D2 Acc: Pr3y
#7
Posted 15 November 2009 - 05:17 PM
with a sword and shield out you should just spam off your skills as fast as you can then hit shield defense for 5-6 seconds till your skills are off cooldown. if you get a block, shoot off both / all 3 of your shield counters. if you use your greatsword instead, you can either do exactly the same thing and just learn to swap weapons effectively (should learn this anyway), or you can time your skills so you get an auto-attack in almost the same time you use your skill. practice using skills close to 2.5 seconds after you pressed the last skill button, speed it up till you're wasting as little time as you think you can.
for surviving:
1: always have odella powders of the highest level you can. they dont' heal much, but 1 herb treatment and sitting till your health ticks up once is enough to get from one mob to the next.
2: lead with rage. the sooner you use rage in a fight, the more likely you'll be able to use it again if the fight takes longer. rage is like regaining 300-ish hp every 20 seconds while in combat.
3: use your skills strategically. use shield bash to interrupt high damage or undesirable enemy skills. after you get Inescapable judgment stigma that works as an interrupt as well.
4: socket more effectively. using low level manastones is a bad idea, so is using a scattered build. wipe all your manastones from your armor, and untill you can socket full crit or whatever else you want, stack full block or full parry. the stones are really cheap even for greens. a good parry or block rate will boost your survivability. just a temporary build. also if you run block, get an up to date shield or your manastones are just playing pickup with your low natural block rate.
#8
Posted 15 November 2009 - 11:53 PM
I've been told that the good rough estimate for figuring where your SD should be at is 46x your level.
So at 21, yours should roughly be 46x21=966
Now your blocking is calculated as such though.
Your shield defense - your targets accuracy rating/10.
So obviously you wont know what your targets accuracy rating is but....most people are playing the 46x your level and seems to be a pretty safe bet. At any rate, atleast you need to be hitting 966.
Personally, I see no reason a Templar should be slotting Physical Crit. If you cant get close to the soft cap for the crit rate then just dont bother. I am not sure on that formula as I dont have a DPS class BUT if your gonna slot it, you almost need a second set of armor and what I would do is slot a ratio on Physical Crit/HP, and that would be a solo setup. And honestly, that is too much work to me.
I can solo anything just fine all day, yes, things die a bit slow but it is rather easy for us. Templar is very much a group class as are clerics. Both classes main points are aimed at other players, not themselves.
One more thing bud, stay away from any and all parry items. I dont have the full explanation on it, so just do a search on this site but the way it works is if your parry is too high then targets attacks roll against the parry first then the blocking. Which in essence means that you parry more often then you normally would, which means you block less, and that effects your ability to use your best abilities.
And at 19 I have already spent 120,000+ on gear/manastones. Every little bit helps and when I have 300 more hp then the guy next to me, it makes me a more desired tank. Well that, and knowing how to play your class. Point is, your a tank, nothing matters more for you then slotting right and keeping your armor all up to date.
P.S. When buying armor keep this in mind. The exact same two items can have different stats/slot numbers. When I was shopping for my mirage armor, I looked at a dozen gauntlets lets say. Some had two slots, some had three. Some had +parry and some had +blocking. These little things make a HUGE difference. With shield/board I currently have 16 slots. And, about every piece of armor I bought has +blocking/shield defense naturally. If you hit your Blocking Cap only using a few slots because its loaded up on your gear then that leaves ALOT of room for serious HP slotting. Outta 16 slots I only need 4 slots to hit 860 Shield defense....tells you I have ALOT of Shield Defense on my armor without manastones...for the win..
Hope this helps, sorry it was such a rant bud but I have been playing for two weeks and this is what ive learned already. Alittle research goes along way as you can tell. I spend a bit of time telling lvl 30+ things they dont know..../baffle..
EDIT: Ok, ok, sorry for the extension to an already lengthy post but I went and checked out your gear. Just a few things, one, your shield is your bread and butter being a Templar and its lvl 9....you MUST replace that shield bud anyway possible + your gloves are chain....not plate. Notice the stats on them are magical bonuses. Drop the two physical crit stones, and when you can afford replace Shield Defense stones with +16 or +18...when you hit your Block cap then go all +40hp stones. Only reason you wanna produce any dmg out put is to help with agro...other then that, it doesnt matter if your swinging a fly swatter, its not why you were invited into a group. When I am tanking 3 mobs, and rotating between them to taunt each one and maintain agro since I dont have AoE taunt yet, my dmg contribution is minimal but things run smooth because when priest only have to focus on me, it saves mana, and reduces downtime/headaches. Ok....sorry again for the danged lengthy post but now you are wise danielson...
This post has been edited by Egarim: 16 November 2009 - 12:05 AM
#9
Posted 16 November 2009 - 01:36 AM
I remember being level 19 and a glad pulled 3 mobs in black claw (elites), bearing in mind we only had a chanter, no cleric) and then when we all died said, 'aren't templars supposed to be able to tank?!' I won't write what my response was!
If people pull too many mobs then it's up to the cc'ers to control it. Your job is to make sure the free mobs are hitting you. It's the cleric's job to help keep you alive. Once the first mob goes down you need to aggro back the next, and so on... Start asking for the lead in your group, noone pulls except you.
Templars are tough but they aren't terminators.
#10
Posted 16 November 2009 - 08:16 AM
Have a plan to kill everyone you meet.
#12
Posted 16 November 2009 - 08:47 AM
Caiden said:
10K hit points at 42? Good luck with farming/crafting all those blues/yellows and don't forget to socket only HP MS, you MIGHT get 10K then.
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> Guide: Templar PVP
> Guide: Templar PVE
#14
Posted 16 November 2009 - 10:20 AM
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Just do a search of your (or any) character name and choose the one you want.
#15
Posted 16 November 2009 - 10:23 AM
#16
Posted 16 November 2009 - 10:25 AM
After my rotation i put SWD and it gives enough block for you to use shield skills.. then back to rotation..
antidream said:
#17
Posted 16 November 2009 - 11:15 AM
kinki said:
After my rotation i put SWD and it gives enough block for you to use shield skills.. then back to rotation..
QFT.
Crit is what separates us from the animals. Not just in Soloing, but the extra crit damage helps out in groups , and if you have become quick enough to switch between weapon sets when your shield skills are on cooldown, you can wail away with a greatsword, and have a better than average chance of knocking the enemy down for a couple of seconds.
Even with high crit we don't kill fast, but we kill faster than without it, and your health bar will show it when the fight's over.
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#18
Posted 16 November 2009 - 11:22 AM
jusbouthadit said:
templars can't solo elite mobs till 4x+, and even then, only very specific elites (no nukes of any sort), and you have to chug potions and blow all your cooldowns and even then it can be a very close fight.
#19
Posted 16 November 2009 - 11:22 AM
Caiden said:
This guy srs?
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#20
Posted 16 November 2009 - 11:30 AM
Foxtrot said:
i suppose having around 6k hp and being 42 makes me a tremendous fail eh? and here i thought tanking bosses like grand chieftain saendukal, engineer lahulu, and raging kraterr made me a competent tank.
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