Buried deep within the icy plains of Besulan lies a lepharist encampment, a research center experimenting on things that should not be meddled with. Daeves are born not created though, for now at least...
Enterance to the Alquimia Research Center is restricted to those up to the middle of A Spy Among the Lepharists (The quest will mention a power generator at this point, if you have that it means you're far enough in) Naturally those that have cleared the quest may also still enter.
(Note: A Missing Father must be completed before you are able to take A Spy Among the Lepharists. A level 40 requirement is also in-place.)
Alquimia Research Center - Enterance
Surrounded by a swarm of elites the Alquimia Research Center is no place to approach if you're unprepared, roving ranger patrols and invisible mobs set the scene for a rather painful trap. Mortal blow x 3 = XP bar moving the wrong way. Go figure.
Once you have entered the research center you'll be confronted with a rather crowded initial chamber. With several patrols making their way around the small room it's far too easy to chain-agro so here's hoping you have a semi-competent party! Templars are a big bonus in this instance too with Inescapable Judgment being an invaluable asset for avoiding super agro.
Once you've taken out any patrols within your range, be sure to check the radar for agro bubbles before you pull to avoid getting ZOMGZERGED, hang a left until you get to the first keykeeper. You will need to clear the mobs on the right-hand side of this tunnel before going to the boss. Hugging the aquarium tank, which is strangely lacking in fish... don't want to know, should allow you to avoid any agro from the left.
Researcher Zoiks - Featuring some rather dashing green hair I must say.
Have your tank pull the mob into the corner and blast him into dust. He will drop the first key allowing you to open that scary door I showed above. Researcher Zoiks should drop pretty fast, assuming you don't have a trigger-happy Spiritmaster things should go smoothly.
After clearing through the main door with your newly found key proceed down the hallway. Be sure to have your Sorc or Ranger/Assassin pop their see-invis skills first as there are two hidden mobs in this hallway to catch the weary stranger. If you're super careless this hallway can easily become a four-pull courtesy of a wandering patrol.
You will now be confronted with three possible routes, the left path leads to four monsters while the right leads to about eight. Be sure to check both as rare spawns, names needed since they refused to spawn when I was writing this guide >.>, can appear instead of regular mobs. Once you're done with this section carry on down the middle path until confronted with yet another forked path. You'll want to hang a right here and then another in the room itself, needless to say wiping the floor with any mobs that get in your way.
Key Protector Nimue & one of her lackeys. I wish I had tables like that... =/
After defeating that ever so charming lass and claiming her key it's time to head back to that fork in the road and take the other path. This chamber is ever so fondly referred to as the Daevic Genesis Lab
So many test tubes... so little time.
Now this chamber can and often will hold a few pleasant little surprises for adventurers. Not only do several quest chains tie into this but your primary campaign, A Spy Among the Lepharists, has quite an important pitstop here. To your left you will spot the Research Center Power Generator.
The Power Generator, usually spinning furiously to power the entire research center.
As with most game objects you'll need to burst this done with your beastly 1DPS, assassins are quite handy here although it goes down fast enough regardless. Your campaign will now instruct you to set off the flare, that can be left until you're finished. Now if you're super lucky you may find a rather dashing prisoner in the corner test tube, that being the ever-so-perplexing RA-121ex Characterized by his flaming chest he has quite a high probability to drop one of the infamous level 42 skillbooks along with level 44 green weapons.
Once you've cleared this room you'll notice a pretty impressive wall, behold it's not a wall or a plane, it's a door!
The path is open... ominous fog is ominous.
Progressing up this ever so spooky path you will find yourself in the core of the instance, the Lepharist Sanctuary.
This could get... messy.
Your group has two options now, you can either charge forward banners held high into battle taking down the lepharists in packs of 2-4 or you can put Assassins to shame and sneak around the side. For your first run I'd probably advise the middle path, nothing more frustrating than a Spiritmaster's pet fuubaring your ninja efforts and pulling fifteen mobs!
Once you've finally made it to the end of this ever so well-furnished chamber it's time to take on High Priest Esras, unfortunately not of hero ranking it's a pretty light tank/spank kill but hey who are we to complain about an easy ride?
High Priest Esras - She looks happy to see us... right?
Burst that lovely lady down and hope for some loot, you might get lucky! Praise above you're finally done, if you're still on A Spy Among the Lepharists you'll need to head back to the start and teleport out. Activating your quest flare outside will trigger a cutscene almost bringing your campaign to a close.
Congratulations, you've completed The Alquimia Research Center! Don't get used to such a relaxed instance though, they get a lot harder after this :D
Please note that this walkthrough details the core progression throughout the instance, specifics on certain quest chains will be added at a later date. We wanted to get the framework down first though for those needing it. Any corrections/additions/etc are quite welcome.
This post has been edited by Aion Bunny: 20 November 2009 - 07:30 AM