If player housing was only acessable through forts..
#1
Posted 18 November 2009 - 11:47 PM
GET OFF MAH PORCH:pow:
Discuss.
I'm BLAH because I miss the good ol' days
#3
Posted 18 November 2009 - 11:55 PM
If you could own a house, consider it an expansion on your warehouse. You could have more storage for all your stuff for example. Possible crafting location outside of Sanctum/Pandemonium as well?
#5
Posted 19 November 2009 - 12:08 AM
I'm BLAH because I miss the good ol' days
#6
Posted 19 November 2009 - 12:12 AM
Housing isnt just a PvE thing necessarily. It can be applied to a variety of different uses as it has before.
#8
Posted 19 November 2009 - 12:35 AM
nomnom
I'm BLAH because I miss the good ol' days
#9
Posted 19 November 2009 - 02:56 AM
Reikai said:
Fort defenses = PvP.
So no. It would not. PvE carebears would still be too scared to step into the abyss.
Unfair generalisation. I like player housing and I like PvP. Would I feel more of an urge to defend forts if it was the only way to get to my house...yes, but then that wouldn't make sense anyway.
However...instanced housing zones that are open to PvP too...I could PvP whilst defending my neighbourhood! :skip:
#10
Posted 19 November 2009 - 03:39 AM
Be cool if guilds could capture a dreagion like fort and roll around the abyss pew pewing with their blaster main cannon for 4 x 15k damage
I'm BLAH because I miss the good ol' days
#11
Posted 19 November 2009 - 03:42 AM
most of them are useless in defense, i'd bunch up all the snipers above the gate and stick the rest around the guardian. think that'd make defending worthwhile ^__^
-------------------------
~Polaris Nova~ said:
GTA: Aion
Run down the local asmos while his checking his mailbox.
This post has been edited by Colosis: 19 November 2009 - 03:44 AM
Reason for edit: Automerged Double-Post.
#12
Posted 19 November 2009 - 03:58 AM
Anuxinamoon said:
GET OFF MAH PORCH:pow:
Discuss.
I have a few ideas I am preparing to post that I think would do a great deal in motivating the populace into taking and defending the Fortresses, regardless whether or not you are a casual or hard core player all without having to make any major changes to the game overall.
#13
Posted 19 November 2009 - 04:28 AM
Fortresses ARE a problem. I for one am pretty unmotivated to go there. Apart from the massive zerg (does not appeal to me), the chances of me getting any reward out of it are slim. I'm a templar... making the top of the damage list is a bit of a pipe dream.
Linna
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