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There is LIGHT at the end of the tunnel! Rate Topic: -----

#1 User is offline   Asplode Icon

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Posted 19 November 2009 - 04:28 AM

Fellow Gladiators, stick with it and keep on truckin', because at 50 you're a wrecking ball.

A pair of examples against my server's two best Asmo legions

Basically, two clerics is one of the stronger comps now because the CC in this game is ridiculous.
Once those dispels start flowing, however, and you're left to wreak havoc on the other team's health bars...

http://img683.images...20/aion0151.jpg
http://img692.images...00/aion0147.jpg

Get 50, get geared, put together a team of competent players, queue for Dredgion, and strike back at all the obnoxious ranged classes that you've had to deal with while grinding :pow:

The one and only retarded thing about Dredgion, as you may notice there, is that if a team feels spiteful enough they can just suicide train mobs into you for a whole hour and minimize your points :p
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#2 User is offline   fr0zensm0ke Icon

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Posted 19 November 2009 - 05:14 AM

Asplode said:

Fellow Gladiators, stick with it and keep on truckin', because at 50 you're a wrecking ball.

A pair of examples against my server's two best Asmo legions

Basically, two clerics is one of the stronger comps now because the CC in this game is ridiculous.
Once those dispels start flowing, however, and you're left to wreak havoc on the other team's health bars...

http://img683.images...20/aion0151.jpg
http://img692.images...00/aion0147.jpg

Get 50, get geared, put together a team of competent players, queue for Dredgion, and strike back at all the obnoxious ranged classes that you've had to deal with while grinding :pow:

The one and only retarded thing about Dredgion, as you may notice there, is that if a team feels spiteful enough they can just suicide train mobs into you for a whole hour and minimize your points :p


While our arsenal is pretty darn good at 50, these screenshots really don't help prove anything to your average geared glad. at lvl 41 in mostly gold gear with an extendable weapon, I'm a wrecking ball too against anything close to my lvl except for maybe a cleric if they have 2-3 lvls on me. (and the occasional well played SM). You are a lvl 50 with the best PVP weapon (being that it's extendable) in the entire game, of course you're going to wreck face... and yes, most of the people in both groups are quite well geared, but the fact that you have Zapiel's spear puts you leaps and bounds ahead of the competition.
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#3 User is offline   Mihe Icon

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Posted 19 November 2009 - 09:18 AM

geared or not melee classes are still gimp in the abyss :x

pretty good in dred/rifting though
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#4 User is offline   chop Icon

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Posted 19 November 2009 - 09:47 AM

That's great, but the game isn't just about endgame. If so we NCSOFT would just start us all at level 50 (I personally do not think we are as gimped as some think, but just pointing out that 'we're good at 50' doesn't justify a crappy 10-49 for any class).
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#5 User is offline   Mannerless Icon

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Posted 19 November 2009 - 10:30 AM

chop said:

That's great, but the game isn't just about endgame. If so we NCSOFT would just start us all at level 50 (I personally do not think we are as gimped as some think, but just pointing out that 'we're good at 50' doesn't justify a crappy 10-49 for any class).


Indeed you are wrong my friend, this game is actually completely based on end game. your meaningless 1-49, only at 50.
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#6 User is offline   rawrXtina Icon

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Posted 19 November 2009 - 10:32 AM

chop said:

That's great, but the game isn't just about endgame. If so we NCSOFT would just start us all at level 50 (I personally do not think we are as gimped as some think, but just pointing out that 'we're good at 50' doesn't justify a crappy 10-49 for any class).


this

Glad shouldn't need to 'wait til 50' or have a full Gold set to be half decent when other classes (I'm looking at you, Sorcerer) are pretty much gods the whole midgame even when just wearing Greens.

Game starts at level one remember, we shouldn't have to wait til lvl45-50 before we can actually start playing the game properly.
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#7 User is offline   sh4w Icon

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Posted 19 November 2009 - 10:37 AM

u get the kill if u had the last hit on an enemy afaik, just saying.......
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#8 User is offline   Mannerless Icon

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Posted 19 November 2009 - 10:39 AM

rawrXtina said:

this

Glad shouldn't need to 'wait til 50' or have a full Gold set to be half decent when other classes (I'm looking at you, Sorcerer) are pretty much gods the whole midgame even when just wearing Greens.

Game starts at level one remember, we shouldn't have to wait til lvl45-50 before we can actually start playing the game properly.


I completely agree, and as unfortunate as it is, thats Aion, and many other games too - but fuck them because were in an Aion forum. Our class is rofl for a while, begins to change a tinge at 40, gets cooler at 45-46 and then is divine at 50 with gear that is not even so hard to earn.

But either way, theres always the problem of the following classes being super nova powerful all the way UNTIL endgame:

Sorcerer (Troublesome until 40's)
Spirit Master (Always troublesome until 50)
Ranger (Troublesome until 35-37)
Cleric (Near impossible until 45's)
Assassin (Troublesome until 37)

These classes mean nothing to us at 50, stigma and geared correctly puts these classes at the bottom of the food chain where as we are at the tip top.

Non mentioned classes are 3z.
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#9 User is offline   Vaelithian Icon

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Posted 19 November 2009 - 11:56 AM

Quote

Our class is rofl for a while


haha, speaking for myself the skewed pvp balance does not bother me that much, but 'for a while' is quite the understatement. I won't be approaching level 50 until next year, which in itself is good, since levels come fast enough in my view, but it is not a sensible balance scheme for a pvp game. Unless the developers have specifically stated the game is designed and balanced primarily around 'end game' then it is an example of imbalance that would best be addressed. Moreover there is no inherent reason why balance cannot be (more evenly) calibrated for all level ranges.
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#10 User is offline   Pookatron Icon

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Posted 19 November 2009 - 12:29 PM

Vaelithian said:

haha, speaking for myself the skewed pvp balance does not bother me that much, but 'for a while' is quite the understatement. I won't be approaching level 50 until next year, which in itself is good, since levels come fast enough in my view, but it is not a sensible balance scheme for a pvp game. Unless the developers have specifically stated the game is designed and balanced primarily around 'end game' then it is an example of imbalance that would best be addressed. Moreover there is no inherent reason why balance cannot be (more evenly) calibrated for all level ranges.


It doesn't even matter if developers state game is balanced around endgame. That just means they were narrowsighted and did not think things through.

The consumer base determines the balance. If the consumers claim its not balanced...it isn't. No amount of statements by a developer, executive or producer will change that.
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#11 User is offline   Vaelithian Icon

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Posted 19 November 2009 - 12:37 PM

I agree with the first statement, balance needs to be more comprehensive. Coming from a more extensive rts backgrounds (actually, Aion is my first mmorpg) I would have to say balance is a peculiar dynamic determined somewhere amidst the nexus of design and human factors. It is kind of nebulous, at least for rts games my view is that balance should be designed around above average to advanced level play. That way, in theory, the core player base continues to develop and balance if necessary can be constantly refined.

as for Aion sure enough the seeming differences between classes for pvp can be perplexing. Besides the ten level difference between a Cleric and myself earlier I now fully understand the recognised issue of aerial combat for Gladiators.

It does not make sense :)

edit: maybe Daevic Fury and an effective bow with a potent godstone..but I cannot say.
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#12 User is offline   Dejh Icon

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Posted 19 November 2009 - 01:17 PM

Pookatron said:

The consumer base determines the balance. If the consumers claim its not balanced...it isn't. No amount of statements by a developer, executive or producer will change that.


...no. Balance should never be based entirely on what the of the consumer base wants, because the majority of that base is either retarded, or just has no idea how to balance. Occasionally, they will draw attention to real problems, but the VAST majority of suggestions and complaints can be reduced to "I lost, therefore something is obviously imbalanced."
Wizardboy says (12:47 AM): also jeff died because his healer was a pumpkin and he hadn't noticed

Asmodian: http://na.aiononline...6222&serverID=6 -retired

Elyos: http://na.aiononline...5488&serverID=6
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#13 User is offline   Pookatron Icon

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Posted 19 November 2009 - 01:34 PM

Dejh said:

...no. Balance should never be based entirely on what the of the consumer base wants, because the majority of that base is either retarded, or just has no idea how to balance. Occasionally, they will draw attention to real problems, but the VAST majority of suggestions and complaints can be reduced to "I lost, therefore something is obviously imbalanced."


It really doesn't matter why they complain. As the developer you have one goal. Deliver a product that is fun to the vast majority of the people. If your product fails to deliver it dies.

Therefore, you have to listen to the consumer base or the game dies. This is the reason so many MMOs fail. They do not listen to their consumers, and choose to go about their work as they see fit. Their choices are not in line with consumers, and the MMO dies a horrible death. It doesn't need to be an mmo either.

As a developer, that is your only service. Make a fun game for the majority.
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#14 User is offline   Dejh Icon

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Posted 19 November 2009 - 03:14 PM

Pookatron said:

It really doesn't matter why they complain. As the developer you have one goal. Deliver a product that is fun to the vast majority of the people. If your product fails to deliver it dies.

Therefore, you have to listen to the consumer base or the game dies. This is the reason so many MMOs fail. They do not listen to their consumers, and choose to go about their work as they see fit. Their choices are not in line with consumers, and the MMO dies a horrible death. It doesn't need to be an mmo either.

As a developer, that is your only service. Make a fun game for the majority.


The problem: consumers will whine about all real problems, and a larger number of perceived, but not real, problems. If you fix everything suggested, you will fix the real problems, and the non-existent ones. Fixing a problem that isn't there creates a real problem almost 100% of the time. Fixing real problems also creates new problems on occasion, but not always. Therefore, if you follow their advice, they will have more real problems to complain about, and will continue to complain about non-existent problems. Thus, follow the advice of the consumers locks you into a perpetual cycle of more complaints and more problems. It's not about keeping complaints to 0, it's about keeping them as low as possible, and the way to do that is by judging where the actual problems are, and fixing them, not to do everything the consumers want.
Wizardboy says (12:47 AM): also jeff died because his healer was a pumpkin and he hadn't noticed

Asmodian: http://na.aiononline...6222&serverID=6 -retired

Elyos: http://na.aiononline...5488&serverID=6
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#15 User is offline   Aledric Icon

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Posted 19 November 2009 - 04:17 PM

this clearly proves gladiators are good in a group setting.
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#16 User is offline   Pookatron Icon

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Posted 19 November 2009 - 04:18 PM

Well certainly. People will complain.

However, if TONS of people are complaining about one thing. Chances are it is a very valid issue. Ignoring the problem and saying "we balanced at 50" is not an adequate response. Thats the same thing as saying "we know its not entirely balanced before 50, but we're not going to fix it regardless."

In that case, consumers points are valid, and if they leave, they are entirely justified in their reasoning.
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#17 User is online   HolyAegis Icon

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Posted 19 November 2009 - 04:21 PM

shocking that a topic that isnt 98.4% b.s. appeared on these forums.
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#18 User is online   Alaron Icon

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Posted 19 November 2009 - 04:28 PM

HolyAegis said:

shocking that a topic that isnt 98.4% b.s. appeared on these forums.


I couldn't agree more.
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#19 User is offline   FeyDC Icon

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Posted 20 November 2009 - 11:18 AM

I'm feeling quite brutal at 35, do we get weak from 36-49 or something? :D

if so I'll stay at 35 haha

When I looked at advice from beta glad players, one thing that kept popping up is that we're most gear dependant class... so I made sure that I get good gear :D

This post has been edited by FeyDC: 20 November 2009 - 11:21 AM

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#20 User is offline   Kulthoen Icon

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Posted 21 November 2009 - 04:14 AM

Yeah...unfortunately, it takes quite a bit of kinah to get good gear at every level possible. My blue stuff at 23 was pretty imba at the time, felt pretty good about the kills i was getting...that same gear at 27 isn't as impressive...and i have nowhere near the cash to upgrade to a full blue set right now, ill wait till 33 i guess. Or i can slow down my leveling curve and build gear/kinah so i can upgrade at 33...but it's still the same issue.

I don't' mind being gear dependent if gear wasn't so expensive and as stated before, no other class has to spend so much kinah/time to make sure they are compatible at every level of the game. I've played many melee classes in MMO's that were gear dependent, but non of them as much as the glad. If you want to keep up in the gear game your not going to keep up with your legion-mates who don't need the same level of gear you do.

That being said, i love my glad, and ill still play her, but if they would throw a few things in there to smooth out the process it wouldn't break the bank at all, but make a ton of peeps happy.
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