Socketing MP
#1
Posted 23 November 2009 - 12:02 PM
#2
Posted 23 November 2009 - 12:32 PM
When it comes to PVP, the problem is having enough HP to survive the burst damage from other classes and lasting through their stun locks etc to get a the heals off. If you can get through that then they are on cool down so you can quickly heal up and unleash hell on them.
#3
Posted 23 November 2009 - 12:38 PM
Wiked said:
Exactly. The only time I ever get low in groups is when there are extra adds or when something is terribly wrong. With penance + pots + mana treatment + rest, I'm rarely under half mana in groups.
I actually tried to explain this to him in game, and he left the legion -
Fail cleric :(
This post has been edited by Plix: 23 November 2009 - 12:42 PM
#4
Posted 23 November 2009 - 12:41 PM
If u get stunned or feared(fear doesn't matter for us soon, with the nerf of the next patch i hope:)), and u got a lot of mana instead of HP what u think...what will happen?:)
the more HP the more time u can survive...
#5
Posted 23 November 2009 - 12:41 PM
Wiked said:
I really agree with this, HP is very useful in PVP.
#6
Posted 23 November 2009 - 12:47 PM
Aerodon said:
If u get stunned or feared(fear doesn't matter for us soon, with the nerf of the next patch i hope:)), and u got a lot of mana instead of HP what u think...what will happen?:)
the more HP the more time u can survive...
HP isn't the 'only' way necessarily, but socketing MP is still not a good idea. Magic Resist is also a very good option at end-game, when you get at least 1500-1800, and of course HP is still a solid option. Magic Boost isn't necessarily a bad idea while leveling either.
This post has been edited by Plix: 23 November 2009 - 12:51 PM
#7
Posted 23 November 2009 - 12:54 PM
And btw im collecting the magic resist gems for the end:)
#9
Posted 23 November 2009 - 02:01 PM
Roahn said:
are you serious or joking? I'm going to asume your serious.... MP should never be a problem, mana treatment, penance between pulls you shouldn't run out of MP almost ever. I consider it a personal failure if I have to burn mana pots unless a pull goes bad its a boss fight, you should never have any trouble keeping mana up while keeping dots/holy servant up every time their cooldowns up and keeping party alive. I don't think spamming highest MP cost spells can run you down if your using mana pots... only time I've ever ran out of mana was in pvp when I have somewhat low MP at start, get targeted and have to use pot cooldown on life serum and am spamming heals on myself and party, but, even then pot cooldown is fast enough, I've never died because I ran out of MP. Theres alot of times I would of died if I had 1k less HP though. as a cleric you are the pvp tank in this game and should socket accordingly. even in pve, its not rare in multi-mob pulls to get healing agro and take 4~5k HP dmg in a couple seconds in places like steel rake even with a stelar tank, you HAVE to live there or its a wipe, its that simple, it doesn't matter if you have 15k MP if you die in 1 or 2 hits.
#10
Posted 23 November 2009 - 02:14 PM
PyroAmos said:
Aionâ„¢ Online :: Character & Legion
#11
Posted 23 November 2009 - 02:37 PM
"So, thoughts on stacking HP vs MP?"
You shouldn't be comparing the Cleric's mana regen abilities to other class's mana regen abilities as if you're comparing apples-to-apples, because they're not. In order to do so, you'd need to be looking at base mana pool size and mana consumption from spells/abilities as well. You only need to ask if you, personally, have any mana issues and if so, what can you do to help alleviate the mana issues.
If there are any mana issues, stacking MP stones might be a good idea, but the general opinion of the Cleric community, I think, is that the only time a Cleric will ever run out of mana is during a long, drawn-out, 15+ minute fight. Then again, for long, drawn-out fights you can start using mana pots and keep the massive health pool from HP stones.
#12
Posted 23 November 2009 - 02:50 PM
Azkit said:
If there are mana issues (assuming a non-hectic situation), there are other options, such as gladiator, assassin.....
Socketing MP as a cleric is always a bad idea.
#13
Posted 23 November 2009 - 04:13 PM
But nowhere, and I mean nowhere, will you hear anyone on these forums say that socketing MP over HP is a good idea. The fact that you say we have no good mana regen just screams noob. Do you even use penance?
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I lol'd
#14
Posted 23 November 2009 - 04:19 PM
And according to what i see for him on aiononine, is 545 extra MP at 42 really that helpful???
HP, MB around 30 or resist at higher levels. Thats just the way it is. You can butter your bread any way you want but it just wont taste as good.
This post has been edited by Mungyun: 23 November 2009 - 04:21 PM
#16
Posted 23 November 2009 - 04:47 PM
You can also use Penance (this is not a stigma, it can be trained by buying it from the Cleric trainer in Pand). Penance restores mana at the cost of health, so watch you health bar and heal accordingly. There is also a stigma called Grace of the Empyrean Lord, which allows you to cast spells at no mana cost for 12 seconds. In groups, try resting while the dps and tank are blazing away....get up only when you have to heal, and rest the remainder of the time....this helps a lot.
There is a DP skill as well that regens both mana and health....look into that one. There is no good reason to stack MP my friend.....save it for HP stones, and whatever else....but not MP stones.
This post has been edited by Cthuluhu: 23 November 2009 - 04:51 PM
#18
Posted 23 November 2009 - 07:27 PM
serious: this guy (rohan?) didnt do much grouping yet. you will do unwilling off-tanking a lot. on the other hand what advantage has +MP? save some pots perhaps - nothing more.
to the rest: if i get new armor, i use my old armor to put +MB in it, so if i have to solo mobs for some reason, i got a lot more boost - but my best armor is always +HP. Since i got 7k unbuffed, i started to use +MResist. At least if you plan PvP/Dredgion, MResist is vital.

TACO's make me fart!
#20
Posted 24 November 2009 - 04:34 AM
For the rest - hp/mr and, though I disagree personally, mb
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