Once you hit 50 one of the main things that you can take part in is the Miragents/ Fenrils quest line for the Miragents/Fenrils armor/weapon set... this is one of the main quests in the game that will easily take a fair portion of time to complete.
You must also note that the fourth part of the miragents quest line must be done in that order, meaning before you can get the body armor or weapon you must first get the leggings. This is a main deciding factor in which players will either stick to the miragents quest line or give up their chance to complete the quest chain.
However the main issue is part 4 (the leggings) in which you not only need to be as the title of part 4 says "well rounded" with a crafting skill at 449 but you need to come up with over 125 boiling balaur blood stains, 12 hot balaur hearts ontop of all three types of expert premium fluxes (weapon, armor, accessory).
Now you might say "so? that isn't that bad".
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What I want to see happen: I would like to see the failure rate and requirement for the crit of the recipe "Heart of Magic" turned into a 100% success rate, not every player in the game is into crafting and most players will be raising a crafting skill simply for this quest making it that much more of a time/money sink. Also the requirements to craft the recipe are very costly and difficult to obtain and the total cost of a try can total up to 40million+ on some servers. An amount of money most players of the game won't see themselves. I believe a 100% success rate with the quests pre-req's and more costly oath stone would promote players to do this quest; rather then it's current state of forcing players to surrender due to multiple failures.
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Facts:
-Abyss while it is meant to involve allot of PvP/PvE action is limited in amounts of balaur that can be farmed... and this causes allot of griefing to players of both factions (especially the "underdog" faction) when it comes to somehow farming boiling balaur bloodstains that I would say have a drop rate around 5% of the time.. and hearts around 2% of the time from my own experiance.
What does this cause?
#1: I myself know when Roah (a main farming spot for balaur) was taken over by my own faction that I was HIGHLY upset.. capturing a fortress should be rewarding but this massive blood hoarding mechanic makes capturing a fortress not only damaging and a hindrance to people attempting (allot more on the ATTEMPTING part coming up) but it also stunts this "miniature economy" that this quest is forcing upon the player base.
#2: The smaller faction may as well quit while they are ahead. In my server at least the elyos are primarily the dominant force and we almost always keep asmodians out of the abyss as much as we possibly can and you can find up to 10-15 elyos at any given point of the day farming diving fortress and around 3-5 at other fortresses. This being said the entire mechanic for the blood farming puts tremendous pressure onto the "underdog" and in reality... will they be able to farm 125 bloods/12 hearts with pitifully low drop rates? I really.. have my doubts when I can say I have never seen an asmodian farming at a fortress.
Next up; the fluxes:
These fluxes are not only valuble for crafting items but they are also primarily involved in the prereq's for the crafting mastery quest... why does a sub-quest in the miragents/fenrils quest chain have an even more difficult bar to leap over then a CRAFTING MASTERY SKILL ? These fluxes are costly and are around 5million for a flux and are clearly highly in demand as they are also needed for crafting mastery and making very powerful items which are of course a crafters main priority/want. This recipe needs... all three. That is a bit of a burn.
Okay so you can deal with getting all of the items? How about the next part:
-You are required to have at least one crafting skill at 449, this means you cleared a crafting mastery quest (major money/time sink). Sorry to say but if you were planning to be a weaponsmith/armor smith.. or hell, anything that wasn't involving cooking you are screwed this way and you gotta take it all the way before you can even get the recipe. Also did I mention that if you are trying to finish your expert quest in one type of crafting you can't boot it off and say "Screw weaponsmithing to 449.. I'll take cooking to get this damn quest done!" Nope. You got to take that craft all the way to 449 :)
So you got the items, the crafting mastery... now what is next?
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This would be what I would call my focal point in my arguement.. what the entire topic is about.
-The requirement of the skill level to 449 alone is fine, it shows that you are as the quest wants "well-rounded"
-The item requirement is fine, it will take around the same amount of farming as the shoulder quest... give or take including the variables in the discussion about it above. Also for the armor itself... the armor itself justifies obtaining all three types of fluxes.
What I wan't to say is did you realise that you got to crit this recipe?
Sorry to say but for a quest chain line this is OUTRAGEOUS and absolutely horrible. I know many players who have failed over 6 times and players that gave up after their 4th try... with all the farming and pre-requisites above isn't that alone ENOUGH for a quest line? Sure there are players who have got it on their first try and kudos to them and I really respect what they have done.. but for every one of them there are at least 2 other players out there who have either given up the quest because it is outrageous or are trying to salvage something together to afford another weapon flux and another 125 bloods that are around 300-400k on broker.
And let's not even forget if you DO happen to crit the recipe and recieve a hot heart of magic a normal oath stone doesn't work.. no no... you gotta go out and buy the more expensive one ontop of this all!
NCsoft, you have worked out issues in westernising Aion such as in steelrake with the stigma quest drops.. where players would run steelrake over and over and over in an attempt to open up a stigma slot.. now the bulk of the dedicated players are getting stuck on this quest and we are asking for your help on this part. This quest would be more then fine if it always crit because it isn't cheap/easy to gather all the materials for even one go and it would be acceptable for the quest. The fail rate and risk is far too high and is turning off more and more players.
Added:
Also I realise players have achieved this already and they won't like this changed but this is just like the exp rates, are you really willing to cut off a main part of being level 50 (an entire quest chain to earn your "level 50 gear") for all of the new players who are leveling up just out of selifshness? This Random Number Generating system is obsolete and unrewarding and ends up stifling players more then it does benifit them. This is a major turn off for most people as this is the main quest line for level 50 players.
This post has been edited by HolyAegis: 12 December 2009 - 09:09 PM

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