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Fenris MR vs. HP Rate Topic: -----

#1 User is offline   Laterala 

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Posted 09 January 2010 - 03:09 PM

I am wondering which you would rather stack up or what combo you would do with your fenris/mirigents gear. I myself have been thinking of aroun 3/4 MR with a dab of hp, since im doing mainly pvp, being able to resist spells/cc is far more important than having hp, since I can outheal dps on myself aslong as im not getting insane cc. What have you guys done/think your going to do.
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#2 User is offline   tolgon 

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Posted 10 January 2010 - 02:28 AM

MR around 1700 at least
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#3 User is offline   pulupulu 

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Posted 10 January 2010 - 06:12 AM

If you are not going full MR, then don't bother with MR; it won't be effective enough.
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#4 User is offline   Joj 

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Posted 10 January 2010 - 07:36 AM

I believe you answered your own question.

HP: More breathing room against melee, open your self to CC.

MR: Mages become no more than a nuisance, but melee will hurt, that extra 2k HP will be felt.

I would pick one and go all the way. My favourite food is the 25 MR / 50 Ele Def.
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#5 User is offline   snipegunner 

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Posted 10 January 2010 - 07:50 AM

the only con with MR is that you might get raped by rangers, their burst rapes too hard, if 2 rangers(even low level ones) are on you, you are pretty much dead.
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#6 User is offline   Jaxom 

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Posted 10 January 2010 - 07:58 AM

Im going full +85 Hp Stones. Sure you can CC me but once I have my full Fenris Set and sporting between 10k-11k Hp depending on buffs, goodluck burning through that. I'm at 9450 hp currently and dont die very often (even with focus fire).
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#7 User is offline   Rodwen 

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Posted 10 January 2010 - 06:14 PM

40 elite pvp set: full magic resist

fenris set: full hp

anuhart set: magic boost / pve

thats my plan feel free to fail QQ and wine
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#8 User is offline   WeriTis 

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Posted 10 January 2010 - 08:11 PM

Well, the sorcs that do literally OVAR 9000 dmg in one spell only dwell on my server it seems. Lucky you.


And doesn't MR help you against rangarts anyway, since you resist silence/sleep? Anyway, the whole resist/accuracy/block/parry/dodge story in this game is pure fail.

This post has been edited by WeriTis: 10 January 2010 - 08:14 PM

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#9 User is offline   DocFuse 

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Posted 11 January 2010 - 12:52 AM

Rodwen said:

40 elite pvp set: full magic resist

fenris set: full hp

anuhart set: magic boost / pve

thats my plan feel free to fail QQ and wine


the fenri would make a better MR set since the set bonus adds MR.
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#10 User is offline   Ethos 

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Posted 11 January 2010 - 03:00 AM

Jaxom said:

Im going full +85 Hp Stones. Sure you can CC me but once I have my full Fenris Set and sporting between 10k-11k Hp depending on buffs, goodluck burning through that. I'm at 9450 hp currently and dont die very often (even with focus fire).


I wonder what use you have with that HP, if the other group in a Dredgion CC's you, rapes your team, and then dances around your sleepingtree after killing your team. Good luck on a 6vs1 with 11K hp, once they decide to start attacking you then.

I found that I, and my team, get raped mostly by other teams sleeping, silencing, tree, fear... me. So I'm going Fenril with MR and try that out. 2 or 3K more HP would only make it last some extra seconds when my team is already dead, before they have me.

Besides, if you have a Templar during PvP, they can Bodyguard you so you are immune to the dmg bursts that will bring your HP down, and you can heal that Templar with all your MR because you will hopefully won't get CC'ed so much. Thing is, a Cleric without full HP setup, still has more HP than other Sorc's, Spiritmasters, Rangers, Assassins. And because of that, a real good oponent in Group vs Group pvp will not burst you but will CC you and burst one of those 4 classes. Once they are down only then you are the target as a Cleric.

In short: I'm going for a high MR rate on Fenril's.
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#11 User is offline   birdra 

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Posted 11 January 2010 - 03:02 AM

DocFuse said:

the fenri would make a better MR set since the set bonus adds MR.


you are wrong
40 elite has 5 MR more than fenris. (considering both sets MR,MR bonuses and being full MR socketed)
(40 elite has two mr bonuses)
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#12 User is offline   kokhlos 

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Posted 11 January 2010 - 08:24 AM

Don't use only 1 set of armor.

Go miragent set MR
PvP set with HP

Assign macro to switch between armor sets.

Profit.
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#13 User is offline   PyroAmos 

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Posted 11 January 2010 - 08:57 AM

I've been debating this fairly heavily... I like to plan ahead though, only lv47 atm keke (me & my group stayed 40-45 for 3 or 4 months cause rifting was rly good)... I picked up full 40 AP armor (blue chest/legs gold non-set shoulder/glove/boots), which gives -14.4% dmg in pvp, which is incredibly noticeable... socketed it mostly with HP with first 2 m.res 12s (more because m.res 12s were 20k and 85 HPs were 150k ea... prices have balanced out to about equal now and I'd socket strait HP if I had to do it again)... the extra M.Res is pretty un-noticeable (but then most of the people I fight have a 3 level advantage on me)... seems you have to go all M.Res for enough to be effective.... and fenrir's has enough built in HP that you don't hurt for HP that much, although losing my -14.4% dmg in pvp could significantly sway that. Currently planning full fenril's while I use AP for jewelry and maybe helm/shield, then going for full 50 AP gold set... even with the lower HP, the -pvp dmg will probably make survivability better than fenrir's, and socketed full M.Res, will be significantly more than fenril's.

Going 2 sets is something I considered but seems to much of a pain IMO... yeah its nice to be optimal for the situation, but I would rather have one set that is optimal for most situations (primarily group pvp, which means m.res, HP is for solo pvp more I think) than have to worry about switching sets all the time. I'll keep the 40 AP gear even after fenril's though, just for when I get diety general while working up AP repeatedly for 50 gold set pieces, just in case I feel like 1v20ing I can pop AP gear on for the -pvp dmg.
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#14 User is offline   Jaxom 

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Posted 11 January 2010 - 09:48 AM

Ethos said:

I wonder what use you have with that HP, if the other group in a Dredgion CC's you, rapes your team, and then dances around your sleepingtree after killing your team. Good luck on a 6vs1 with 11K hp, once they decide to start attacking you then.

I found that I, and my team, get raped mostly by other teams sleeping, silencing, tree, fear... me. So I'm going Fenril with MR and try that out. 2 or 3K more HP would only make it last some extra seconds when my team is already dead, before they have me.

Besides, if you have a Templar during PvP, they can Bodyguard you so you are immune to the dmg bursts that will bring your HP down, and you can heal that Templar with all your MR because you will hopefully won't get CC'ed so much. Thing is, a Cleric without full HP setup, still has more HP than other Sorc's, Spiritmasters, Rangers, Assassins. And because of that, a real good oponent in Group vs Group pvp will not burst you but will CC you and burst one of those 4 classes. Once they are down only then you are the target as a Cleric.

In short: I'm going for a high MR rate on Fenril's.



The thing is, especially in Dredgion's, I tend to get focus fired first or second depending if we have an SM and that extra 3-4k hp is what makes it so I can survive that initial burst. In a team thats a pug, they are usually not focus firing and I dont get CC-ed too often and when I do, I survive long enough. If I am getting targeted, this is good because the rest of my team can beat up on them while I just keep healing myself (healing roots are your best friend in Dreg). Yeah, I'll get Tree-ed or Slept and the occasional fear, but I'll usually chill out in the back for the first 10s where people tend to blow all their CC's off the bat so i can avoid the AoE fear and AoE Sleep.

Remember, this has worked for me. Not everyones playstyle will match mine.
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#15 User is offline   hoschi 

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Posted 11 January 2010 - 09:58 AM

kokhlos said:

Don't use only 1 set of armor.

Go miragent set MR
PvP set with HP

Assign macro to switch between armor sets.

Profit.

I second that. And upgrade your PvP gear once you get the points going, medals are so easy to come by these days. Do your Dredgion, DP and Instances, as well as raping face in the Abyss, and you should get your AP's pretty quickly to get that set going.

Then switch your armor depending on the situation.
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#16 User is offline   smug 

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Posted 11 January 2010 - 10:58 AM

Long term the full 50 elite PvP suit is what you should want to rock . It has more MR per piece than fenris/miragent and even though those might have some nice set bonus MR increases , you can easily surpass those bonus' by slotting 2 pieces of the PvP gear pure MR / rest with hp and end up with a lot more health / PC damage reduction. Most of your MR comes from accessories anyhow.

As far as sloting fenris/miragent to get much over 1500-1600 MR just ends up becoming redundant and un-necessary IMO. At that point you're either going to resist or you're not I cant justify avoiding other stats to simply have a higher number that makes me feel like its doing more than it is.

-------------------------

Jaxom said:

The thing is, especially in Dredgion's, I tend to get focus fired first or second depending if we have an SM and that extra 3-4k hp is what makes it so I can survive that initial burst. In a team thats a pug, they are usually not focus firing and I dont get CC-ed too often and when I do, I survive long enough. If I am getting targeted, this is good because the rest of my team can beat up on them while I just keep healing myself (healing roots are your best friend in Dreg). Yeah, I'll get Tree-ed or Slept and the occasional fear, but I'll usually chill out in the back for the first 10s where people tend to blow all their CC's off the bat so i can avoid the AoE fear and AoE Sleep.

Remember, this has worked for me. Not everyones playstyle will match mine.




Also this

You as a cleric really unless absolutely necessary have no business being close to the opposing team and can avoid a lot of CC by doing this alone , add in peels (hopefully you play with people competent enough to understand that concept) , abusing LOS when possible and over all having decent (at the very least decent else you shouldn't be a healer) situational awareness.

Will that completely prevent you from being CCed , no , but it will reduce the amount of time you spend in CC by a considerable amount. If it seems like a hard concept you should try playing a healer in WoW arenas where you HAVE to do these things to avoid CC since face tanking casters praying that you have enough MR to consistently resist their spells is not a viable strategy.


Standing around hoping you're impossible to CC really TO ME seems like its just dumbing down playing a healer. Sure it can be devastating when you get CCed , but you have far more options to avoid it than by MR alone.

This post has been edited by smug: 11 January 2010 - 11:07 AM
Reason for edit: Automerged Double-Post.

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#17 User is offline   sinfiery 

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Posted 11 January 2010 - 11:08 AM

Joj said:

MR: Mages become no more than a nuisance, but melee will hurt, that extra 2k HP will be felt.


this information is only true versus bad mages who have flamespray.

otherwise you will continue to slumber.
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#18 User is offline   Annie 

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Posted 11 January 2010 - 11:12 AM

Fenris/Miragent have enough HP in the stats to let you use M.Res.
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#19 User is offline   sinfiery 

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Posted 11 January 2010 - 11:24 AM

smug said:

Long term the full 50 elite PvP suit is what you should want to rock . It has more MR per piece than fenris/miragent and even though those might have some nice set bonus MR increases , you can easily surpass those bonus' by slotting 2 pieces of the PvP gear pure MR / rest with hp and end up with a lot more health / PC damage reduction. Most of your MR comes from accessories anyhow.

As far as sloting fenris/miragent to get much over 1500-1600 MR just ends up becoming redundant and un-necessary IMO. At that point you're either going to resist or you're not I cant justify avoiding other stats to simply have a higher number that makes me feel like its doing more than it is.

-------------------------





Also this

You as a cleric really unless absolutely necessary have no business being close to the opposing team and can avoid a lot of CC by doing this alone , add in peels (hopefully you play with people competent enough to understand that concept) , abusing LOS when possible and over all having decent (at the very least decent else you shouldn't be a healer) situational awareness.

Will that completely prevent you from being CCed , no , but it will reduce the amount of time you spend in CC by a considerable amount. If it seems like a hard concept you should try playing a healer in WoW arenas where you HAVE to do these things to avoid CC since face tanking casters praying that you have enough MR to consistently resist their spells is not a viable strategy.


Standing around hoping you're impossible to CC really TO ME seems like its just dumbing down playing a healer. Sure it can be devastating when you get CCed , but you have far more options to avoid it than by MR alone.


dunno if you've ever been in the abyss but LOS is hard in the air

If you're gonna stand really far back, there going to burst down your dps before you can get close enough to heal, you get close enough to heal, you get cc'd.......
sure, who can't beat under-geared or unorganized teams but when it comes down too it, your just going to have to rely on MR and pray you don't get cc'd.

plus blink + sleeping storm

enjoy getting out of range of that
its very far.
"just stand out of range" sounds nice but that is pretty much taking you out of the fight for a couple of seconds....aion is a very burst oriented game....should work out well.
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#20 User is offline   Zandora2018 

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Posted 11 January 2010 - 11:34 AM

Once i get stupid DP done and start my Mirgants i'll go full MR. Chanters with 1700+ MR are hard as hell to kill. Let alone if you get Star Rank 5 or higher and can transform. Then you will just wrek anything in PvP.
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