Fenris MR vs. HP
#1
Posted 09 January 2010 - 03:09 PM

Mortred: "ps healing range is 25, not 3"
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#4
Posted 10 January 2010 - 07:36 AM
HP: More breathing room against melee, open your self to CC.
MR: Mages become no more than a nuisance, but melee will hurt, that extra 2k HP will be felt.
I would pick one and go all the way. My favourite food is the 25 MR / 50 Ele Def.
#6
Posted 10 January 2010 - 07:58 AM
#7
Posted 10 January 2010 - 06:14 PM
fenris set: full hp
anuhart set: magic boost / pve
thats my plan feel free to fail QQ and wine
check this out ! http://www.youtube.c...h?v=9fMFt_QpQDo
#8
Posted 10 January 2010 - 08:11 PM
And doesn't MR help you against rangarts anyway, since you resist silence/sleep? Anyway, the whole resist/accuracy/block/parry/dodge story in this game is pure fail.
This post has been edited by WeriTis: 10 January 2010 - 08:14 PM
#9
Posted 11 January 2010 - 12:52 AM
Rodwen said:
fenris set: full hp
anuhart set: magic boost / pve
thats my plan feel free to fail QQ and wine
the fenri would make a better MR set since the set bonus adds MR.
#10
Posted 11 January 2010 - 03:00 AM
Jaxom said:
I wonder what use you have with that HP, if the other group in a Dredgion CC's you, rapes your team, and then dances around your sleepingtree after killing your team. Good luck on a 6vs1 with 11K hp, once they decide to start attacking you then.
I found that I, and my team, get raped mostly by other teams sleeping, silencing, tree, fear... me. So I'm going Fenril with MR and try that out. 2 or 3K more HP would only make it last some extra seconds when my team is already dead, before they have me.
Besides, if you have a Templar during PvP, they can Bodyguard you so you are immune to the dmg bursts that will bring your HP down, and you can heal that Templar with all your MR because you will hopefully won't get CC'ed so much. Thing is, a Cleric without full HP setup, still has more HP than other Sorc's, Spiritmasters, Rangers, Assassins. And because of that, a real good oponent in Group vs Group pvp will not burst you but will CC you and burst one of those 4 classes. Once they are down only then you are the target as a Cleric.
In short: I'm going for a high MR rate on Fenril's.
#11
Posted 11 January 2010 - 03:02 AM
DocFuse said:
you are wrong
40 elite has 5 MR more than fenris. (considering both sets MR,MR bonuses and being full MR socketed)
(40 elite has two mr bonuses)
#13
Posted 11 January 2010 - 08:57 AM
Going 2 sets is something I considered but seems to much of a pain IMO... yeah its nice to be optimal for the situation, but I would rather have one set that is optimal for most situations (primarily group pvp, which means m.res, HP is for solo pvp more I think) than have to worry about switching sets all the time. I'll keep the 40 AP gear even after fenril's though, just for when I get diety general while working up AP repeatedly for 50 gold set pieces, just in case I feel like 1v20ing I can pop AP gear on for the -pvp dmg.
#14
Posted 11 January 2010 - 09:48 AM
Ethos said:
I found that I, and my team, get raped mostly by other teams sleeping, silencing, tree, fear... me. So I'm going Fenril with MR and try that out. 2 or 3K more HP would only make it last some extra seconds when my team is already dead, before they have me.
Besides, if you have a Templar during PvP, they can Bodyguard you so you are immune to the dmg bursts that will bring your HP down, and you can heal that Templar with all your MR because you will hopefully won't get CC'ed so much. Thing is, a Cleric without full HP setup, still has more HP than other Sorc's, Spiritmasters, Rangers, Assassins. And because of that, a real good oponent in Group vs Group pvp will not burst you but will CC you and burst one of those 4 classes. Once they are down only then you are the target as a Cleric.
In short: I'm going for a high MR rate on Fenril's.
The thing is, especially in Dredgion's, I tend to get focus fired first or second depending if we have an SM and that extra 3-4k hp is what makes it so I can survive that initial burst. In a team thats a pug, they are usually not focus firing and I dont get CC-ed too often and when I do, I survive long enough. If I am getting targeted, this is good because the rest of my team can beat up on them while I just keep healing myself (healing roots are your best friend in Dreg). Yeah, I'll get Tree-ed or Slept and the occasional fear, but I'll usually chill out in the back for the first 10s where people tend to blow all their CC's off the bat so i can avoid the AoE fear and AoE Sleep.
Remember, this has worked for me. Not everyones playstyle will match mine.
#15
Posted 11 January 2010 - 09:58 AM
kokhlos said:
Go miragent set MR
PvP set with HP
Assign macro to switch between armor sets.
Profit.
I second that. And upgrade your PvP gear once you get the points going, medals are so easy to come by these days. Do your Dredgion, DP and Instances, as well as raping face in the Abyss, and you should get your AP's pretty quickly to get that set going.
Then switch your armor depending on the situation.
- hoschi
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#3: don't hunt what you can not kill !
#16
Posted 11 January 2010 - 10:58 AM
As far as sloting fenris/miragent to get much over 1500-1600 MR just ends up becoming redundant and un-necessary IMO. At that point you're either going to resist or you're not I cant justify avoiding other stats to simply have a higher number that makes me feel like its doing more than it is.
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Jaxom said:
Remember, this has worked for me. Not everyones playstyle will match mine.
Also this
You as a cleric really unless absolutely necessary have no business being close to the opposing team and can avoid a lot of CC by doing this alone , add in peels (hopefully you play with people competent enough to understand that concept) , abusing LOS when possible and over all having decent (at the very least decent else you shouldn't be a healer) situational awareness.
Will that completely prevent you from being CCed , no , but it will reduce the amount of time you spend in CC by a considerable amount. If it seems like a hard concept you should try playing a healer in WoW arenas where you HAVE to do these things to avoid CC since face tanking casters praying that you have enough MR to consistently resist their spells is not a viable strategy.
Standing around hoping you're impossible to CC really TO ME seems like its just dumbing down playing a healer. Sure it can be devastating when you get CCed , but you have far more options to avoid it than by MR alone.
This post has been edited by smug: 11 January 2010 - 11:07 AM
Reason for edit: Automerged Double-Post.
#19
Posted 11 January 2010 - 11:24 AM
smug said:
As far as sloting fenris/miragent to get much over 1500-1600 MR just ends up becoming redundant and un-necessary IMO. At that point you're either going to resist or you're not I cant justify avoiding other stats to simply have a higher number that makes me feel like its doing more than it is.
-------------------------
Also this
You as a cleric really unless absolutely necessary have no business being close to the opposing team and can avoid a lot of CC by doing this alone , add in peels (hopefully you play with people competent enough to understand that concept) , abusing LOS when possible and over all having decent (at the very least decent else you shouldn't be a healer) situational awareness.
Will that completely prevent you from being CCed , no , but it will reduce the amount of time you spend in CC by a considerable amount. If it seems like a hard concept you should try playing a healer in WoW arenas where you HAVE to do these things to avoid CC since face tanking casters praying that you have enough MR to consistently resist their spells is not a viable strategy.
Standing around hoping you're impossible to CC really TO ME seems like its just dumbing down playing a healer. Sure it can be devastating when you get CCed , but you have far more options to avoid it than by MR alone.
dunno if you've ever been in the abyss but LOS is hard in the air
If you're gonna stand really far back, there going to burst down your dps before you can get close enough to heal, you get close enough to heal, you get cc'd.......
sure, who can't beat under-geared or unorganized teams but when it comes down too it, your just going to have to rely on MR and pray you don't get cc'd.
plus blink + sleeping storm
enjoy getting out of range of that
its very far.
"just stand out of range" sounds nice but that is pretty much taking you out of the fight for a couple of seconds....aion is a very burst oriented game....should work out well.
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