which is the true main healer? cleric or chanter?
#43
Posted 08 March 2010 - 10:40 PM
Yikes, our biggest heal is Radient Cure III at 2396 + 20% boost. That spell would basically equal ours with about twice the cooldown. Combine that with Recovery Spell, Healing Light and Word of Revival, chanters could keep 1-2 players up better than a cleric.
I don't think they'll ever displace clerics until they get their own AoE heal that doesn't suck, but it does make chanter a much more viable option as your main healer.
I don't think they'll ever displace clerics until they get their own AoE heal that doesn't suck, but it does make chanter a much more viable option as your main healer.
#44
Posted 09 March 2010 - 01:06 AM
Sailormars said:
Yikes, our biggest heal is Radient Cure III at 2396 + 20% boost. That spell would basically equal ours with about twice the cooldown. Combine that with Recovery Spell, Healing Light and Word of Revival, chanters could keep 1-2 players up better than a cleric.
I don't think they'll ever displace clerics until they get their own AoE heal that doesn't suck, but it does make chanter a much more viable option as your main healer.
I don't think they'll ever displace clerics until they get their own AoE heal that doesn't suck, but it does make chanter a much more viable option as your main healer.
We can already keep 1 or 2 characters up with our current heals.
Recovery on one, that on another with a regular heal in between can keep an average party set up (Tank/Glad (or both sans cleric), 2 mages, sin/ranger (or both sans cleric, although, if i were healing id prefer the ranger)) up any most non aoe 2 target on LoS situations.
But who would want that when clerics get another heal boost that will make their aoe heals even more powerful.
There is nothing clerics need to worry about, bosses and pvp will still be places they cant be replaced.
(although that extra heal that final buff we get, assuming its 30 sec, will probably give us a way to solo heal all of dp. Although the damn stun tree thingie will be a bitch but i guess enhancement mantra would have to be thrown in the mix at some point.)
#45
Posted 10 March 2010 - 11:42 AM
If you have not decided, cleric is the main healer in Aion. Cleric is the best healer in pvp. Cleric is a better group healer in pve.
Chanters can heal. Chanters can do fairly well especially 45+. I have been the only healer in everything up to SR.
Chanters do not have the insta healing and we do not have good aoe healing. Word of life is good at lower levels, but 3m CD hurts in the bigger fights.
Chanters can heal, chanters can do a good job. But a cleric is a safer bet as as stated above, when the $h!t hits the fan, a cleric can save the group easier. A cleric/chanter combo, is the best of both worlds in any group.
Chanters can heal. Chanters can do fairly well especially 45+. I have been the only healer in everything up to SR.
Chanters do not have the insta healing and we do not have good aoe healing. Word of life is good at lower levels, but 3m CD hurts in the bigger fights.
Chanters can heal, chanters can do a good job. But a cleric is a safer bet as as stated above, when the $h!t hits the fan, a cleric can save the group easier. A cleric/chanter combo, is the best of both worlds in any group.
#46
Posted 16 June 2010 - 04:34 AM
Chanters can indeed Main heal a lot of content. They might have to work a hell of a lot harder but then can if everything goes according to plan. How ever when nyerk hit the fan its a different story imo
But chanters shine in boosting groups with buffs and off healing. Thats there roll and there bloody good at it
In the end a Cleric has better heals (AOE heals, Instant heals and Stronger heals) and can keep up a group way more easy then a chanter can.
But the best is having both in group. Cleric main healing and chanter off healing
But chanters shine in boosting groups with buffs and off healing. Thats there roll and there bloody good at it
In the end a Cleric has better heals (AOE heals, Instant heals and Stronger heals) and can keep up a group way more easy then a chanter can.
But the best is having both in group. Cleric main healing and chanter off healing
#47
Posted 23 June 2010 - 02:49 AM
Clerics often over heal or have to let a tank fall below 70% in order to make their radiant heals worth casting.
Chanters have little to no waste in their heals and Recovery Spell is very mana efficient for how much it heals.
Clerics are masters of group heals and saving groups, but when it comes to endgame chanters do just fine with keeping a tank up, can easily MH anything needed of them while a cleric offheals. Often times having a cleric as off healer works out better because they can respond faster to other members of the group being hit. As a chanter offhealing takes 1.5-2s before a heal has landed, by then it can be too late.
Come 2.0 with our new single target heal I could see many clerics being not needed/replaced with chanters on encounters that don't have major aoe spam. Chanters can already tank better then clerics and most people would prefer a sturdier healer who can take a few hits.
As for the guy who listed like a billion cleric heal spells and compared it to 3(three) chanter heals in a completely unrealistic scenario, grats.
We have a bunch of CD's we can pop too that you seem to have 'forgot'. Divine Curtain and Word of Spellstopping. Both 5000HP shields for the whole group that absorb 50% of each attack(reducing needed heals while letting reasonable amounts of damage soak though to be healed) that also restore 327hp/2sec and 442hp/2sec for the whole group while they are up vs the clerics Blessed Shield which absorbs only 900 damage and basically goes away the instant the next attack lands often times only being on long enough for a flash heal or HoT to be applied with the heal bonus before the shield is gone.
We also have Revival Mantra which heals 84(thats eighty four) HP every 5(five) seconds which over the course of infinite time(it takes no mana to use so we can use it indefinitely unlike all cleric healing spells) will in fact heal infinite health, Did I mention it is a group heal? So it actually heals infinity x6.
Over that same course of infinite time, a cleric will have to sit infinitely to restore the infinite amount of mana that said cleric will need in order to heal for said infinite duration. Therefor while a chanter is healing infinity x6, a cleric is sitting and being lazy(Don't troll a joke.)
Chanters have little to no waste in their heals and Recovery Spell is very mana efficient for how much it heals.
Clerics are masters of group heals and saving groups, but when it comes to endgame chanters do just fine with keeping a tank up, can easily MH anything needed of them while a cleric offheals. Often times having a cleric as off healer works out better because they can respond faster to other members of the group being hit. As a chanter offhealing takes 1.5-2s before a heal has landed, by then it can be too late.
Come 2.0 with our new single target heal I could see many clerics being not needed/replaced with chanters on encounters that don't have major aoe spam. Chanters can already tank better then clerics and most people would prefer a sturdier healer who can take a few hits.
As for the guy who listed like a billion cleric heal spells and compared it to 3(three) chanter heals in a completely unrealistic scenario, grats.
We have a bunch of CD's we can pop too that you seem to have 'forgot'. Divine Curtain and Word of Spellstopping. Both 5000HP shields for the whole group that absorb 50% of each attack(reducing needed heals while letting reasonable amounts of damage soak though to be healed) that also restore 327hp/2sec and 442hp/2sec for the whole group while they are up vs the clerics Blessed Shield which absorbs only 900 damage and basically goes away the instant the next attack lands often times only being on long enough for a flash heal or HoT to be applied with the heal bonus before the shield is gone.
We also have Revival Mantra which heals 84(thats eighty four) HP every 5(five) seconds which over the course of infinite time(it takes no mana to use so we can use it indefinitely unlike all cleric healing spells) will in fact heal infinite health, Did I mention it is a group heal? So it actually heals infinity x6.
Over that same course of infinite time, a cleric will have to sit infinitely to restore the infinite amount of mana that said cleric will need in order to heal for said infinite duration. Therefor while a chanter is healing infinity x6, a cleric is sitting and being lazy(Don't troll a joke.)
Weep in greater amounts novice.
#48
Posted 01 July 2010 - 06:16 AM
Indigoy, on 23 June 2010 - 02:49 AM, said:
Clerics often over heal or have to let a tank fall below 70% in order to make their radiant heals worth casting.
Chanters have little to no waste in their heals and Recovery Spell is very mana efficient for how much it heals.
Clerics are masters of group heals and saving groups, but when it comes to endgame chanters do just fine with keeping a tank up, can easily MH anything needed of them while a cleric offheals. Often times having a cleric as off healer works out better because they can respond faster to other members of the group being hit. As a chanter offhealing takes 1.5-2s before a heal has landed, by then it can be too late.
Come 2.0 with our new single target heal I could see many clerics being not needed/replaced with chanters on encounters that don't have major aoe spam. Chanters can already tank better then clerics and most people would prefer a sturdier healer who can take a few hits.
As for the guy who listed like a billion cleric heal spells and compared it to 3(three) chanter heals in a completely unrealistic scenario, grats.
We have a bunch of CD's we can pop too that you seem to have 'forgot'. Divine Curtain and Word of Spellstopping. Both 5000HP shields for the whole group that absorb 50% of each attack(reducing needed heals while letting reasonable amounts of damage soak though to be healed) that also restore 327hp/2sec and 442hp/2sec for the whole group while they are up vs the clerics Blessed Shield which absorbs only 900 damage and basically goes away the instant the next attack lands often times only being on long enough for a flash heal or HoT to be applied with the heal bonus before the shield is gone.
We also have Revival Mantra which heals 84(thats eighty four) HP every 5(five) seconds which over the course of infinite time(it takes no mana to use so we can use it indefinitely unlike all cleric healing spells) will in fact heal infinite health, Did I mention it is a group heal? So it actually heals infinity x6.
Over that same course of infinite time, a cleric will have to sit infinitely to restore the infinite amount of mana that said cleric will need in order to heal for said infinite duration. Therefor while a chanter is healing infinity x6, a cleric is sitting and being lazy(Don't troll a joke.)
Chanters have little to no waste in their heals and Recovery Spell is very mana efficient for how much it heals.
Clerics are masters of group heals and saving groups, but when it comes to endgame chanters do just fine with keeping a tank up, can easily MH anything needed of them while a cleric offheals. Often times having a cleric as off healer works out better because they can respond faster to other members of the group being hit. As a chanter offhealing takes 1.5-2s before a heal has landed, by then it can be too late.
Come 2.0 with our new single target heal I could see many clerics being not needed/replaced with chanters on encounters that don't have major aoe spam. Chanters can already tank better then clerics and most people would prefer a sturdier healer who can take a few hits.
As for the guy who listed like a billion cleric heal spells and compared it to 3(three) chanter heals in a completely unrealistic scenario, grats.
We have a bunch of CD's we can pop too that you seem to have 'forgot'. Divine Curtain and Word of Spellstopping. Both 5000HP shields for the whole group that absorb 50% of each attack(reducing needed heals while letting reasonable amounts of damage soak though to be healed) that also restore 327hp/2sec and 442hp/2sec for the whole group while they are up vs the clerics Blessed Shield which absorbs only 900 damage and basically goes away the instant the next attack lands often times only being on long enough for a flash heal or HoT to be applied with the heal bonus before the shield is gone.
We also have Revival Mantra which heals 84(thats eighty four) HP every 5(five) seconds which over the course of infinite time(it takes no mana to use so we can use it indefinitely unlike all cleric healing spells) will in fact heal infinite health, Did I mention it is a group heal? So it actually heals infinity x6.
Over that same course of infinite time, a cleric will have to sit infinitely to restore the infinite amount of mana that said cleric will need in order to heal for said infinite duration. Therefor while a chanter is healing infinity x6, a cleric is sitting and being lazy(Don't troll a joke.)
/endthread
Yeah put it quite well here. My wife and I both leveled cleric to 50 this was her first MMO and I said cleric doesn't die often in lower levels so she leveled it. Now she dropped it at 50 for chanter which is now 50 as well and soared through the levels in 1/10 the time not an exageration. Chanter is hands down the better single target healler. People theorycraft all they want but in practice Cleric has flash of recovery every 30 sec to pull the bacon out of the fire often overhealling and thats about it. Our AOE heals are where we shine and our dispels are pretty class defining. Chanter hots are superior in constant damage situations with very low cd and constantly work to keep hp ticking up while the cleric is waiting for cd on there two big heals weighing if its worth the risk to cast the long ass cast time one.
Chanters will also prevent more damage than a cleric could ever dream of.
Chanters will claim many more PvP kills at 50 than a cleric could hope for. Cleric is often resisted even with miragent weapon, cleric is difficult to kill 1v1 but very easy to walk away from. You simply cannot ignore a geared chanter they are a nyerk to kill and will take you out very fast if you aint on top of your game.
I have played both chanter was boring pre 40 after that they are much funner to play than cleric at 50.
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