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Shmak's Profile User Rating: -----

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368 (0.2 per day)
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Aion Discussion (288 posts)
Joined:
28-May 08
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User is offline Jan 05 2010 04:43 PM
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My Information

Member Title:
Star Officer
Age:
30 years old
Birthday:
June 17, 1982
Gender:
Not Telling Not Telling
Occupation:
2D/3D Animation and Design
Character:
Funk

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    Shmak 

    07 Oct 2008 - 22:16
    I'll be posting stuff to my blog section, if you like theory and mechanics discussion, i'd like to se it happen there. Come and check it out every once and a while.
  2. Photo

    Akaris 

    06 Sep 2008 - 12:39
    Oy, if you wanted to join my legion, hit up Karnage and tell him your preapproved. :D
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    Mark 

    23 Jul 2008 - 00:56
    Still alive, buddy? :D
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    BahamutKaiser 

    02 Jul 2008 - 08:45
    Na, I spend more time studying games than playing them. The PSP is the only recent system I've bought, everything else I borrow from others, since I mostly play computer games. GW is simply an innovation in gaming and should be understood in order to gain from the progress of others and reach new hieghts. I'm not going to say it was good anymore since they didn't want to do more to make it good, but there is still alot of improvements and even gameplay philosophy to learn from it, giving way to even better discoveries. Now that information about Dialbo 3 is coming out, it will be interesting to see how D3 innovates it's gameplay, nearly everything done in Diablo has been copied into dozens of other games, from basic format and gameplay style, it will be interesting to see if they can come up with new ways to play that will be fun and innovative, especially since I'm not at all thrilled about the characters or themes of the game.
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    BahamutKaiser 

    24 Jun 2008 - 21:31
    hey, er I think this is really supose to be a space for guests to converse with you. I just wanted to let you know as a friend that I am indefinately logical, and it doesn't matter whether you agree or disagree with me, only that you have some rational explination for your conclusion, so feel free to challenge anything I say as long as your willing to investigate to the bottom of the matter.
  6. Photo

    Shmak 

    16 Jun 2008 - 16:32
    (This is not a message, this is a post im working on lol) I think the topic of this thread is moving more toward the "learning curve" of MMOs. The best games (and i'm talking all games here, four-square to everquest) have curves that allow people to grasp the game at first and progress to the highest level of skill in a logical manner. The devs do their best to design the game this way: The problem is that this is an average, and people don't progress at the same rate as others. What complicates this is the idea that levels are an indication of skill. They are not. It has been stated that people can still be noobs at the highest level, and people can be really good at lower levels. Here is an example of how I estimate WoW goes for most players:
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