• Sat, 07 Nov 2009 00:45:19 GMT
  •  

Aion 1.5.1 Patch notes, part 2!

Speak of the devil, here is part 2 of the 1.5.1 patch notes! You can check out the interview we had with Lani Blazier concerning part 1 of the 1.5.1 patch notes.

Have yourself a look and be sure to discuss below. If we have another opportunity to send questions about these notes, we will definitely be drawing from what the community has to say.

Enjoy!




Great news! We?ve been busy adding additional content to the upcoming 1.5.1 patch. Because this update is still in testing, we?re unable to release the official date these changes will go live; however, our current plans include implementing the 1.5.1 patch on the live servers in November. Please keep in mind that changes could occur as a result of any issues that we find in testing.


Item
1. When you extract Aether, there?s a chance that Aether Poison Gas will infiltrate your body. The poison blocks gathering for a certain period of time unless you detoxify the poison.
- Once you are poisoned the only way to detoxify yourself is to utter the "Cleansing Word.?
- To utter the Cleansing Word, type the randomly given letters and numbers within the designated time
- When you utter the Word, you get three chances to enter the correct letter/number sequence. If you fail three times, Vitality Extracting and Aether Extracting are prohibited.
- The ?/ExtractStatus? command provides your extraction status.
- When you have Aether Poison Gas in your body, you can still move and activate other abilities, so move to a safe place before you utter the Cleansing Word.

2. To address various issues during the extraction process, items? alignment, icons, and function have been changed.
- The icon for the Extraction Tool item has been changed.
- When using the Auto-Arrange Cube function, Extraction Tools now move to the first space of the cube.
- The gauge that shows during extraction is now red.
- An item that is currently being worn cannot be extracted.

3. The problem that color could not be applied when dyeing Fu-Rin-Ka-Zan's Shield and Shining Fu-Rin-Ka-Zan's Shield has been addressed.
4. Abnormalities in the item levels of Gold Medals and Silver Medals have been addressed.
5. Abnormal appearances when some items are equipped have been corrected.
6. Tooltip formatting issues with some items have been addressed.



UI
1. An Instance Info window has been added to display information before entry into an instanced dungeon.
- You can open the window by using the ?/CheckEntry? command or by clicking on Instance Info in the Menu.
- Not only can you check your own standby information, but also that of group members and alliance members.


2. Number buttons have been added to some windows.
- By clicking on the mouse, one can enter prices and volume.

- The colors of numbers change as the prices go up for clearer verification of the volume entered.

3. The search system of the Broker window is now more convenient.
- When searching for an item in the list tab, you can set options such as ?Include Keyword? and ?Match Keyword.?
- When you select Include Keyword, the system searches for items that include the keyword. Match Keyword searches for the item that directly corresponds to the keyword.

- The item name automatically appears in the search window when you right-click while opening the list tab, or left-click while holding down the key.
- The item is registered when you right-click on the desired item while opening the Quantity tab.

4. Auto-Arrange Cube is available for each cube when you have many cubes.
- By right-clicking on the cube?s name, you can use the ?Change Tab Name? and ?Auto-Arrange Cube? functions.

5. You can now check your appearance after applying ?Color Spray? and ?Hair Dye? by using the Preview function before purchasing them.

6. When using the Plastic Surgery Ticket to change your appearance, a preview function has been added to check your appearance with a hat on.
- When changing your appearance, you can see how you look with a hat on by clicking on the Hat button.



Skill
1. In the Chain Skill window, a function has been added to set up basic Chain Skills to be more convenient.
- In the Chain Skill window, you can click and drag the Chain Skill icon onto skills that have the same condition for use.

2. During PvP, if the distance from the opposing character becomes farther than the distance required to use a skill, it is possible to use the skill by adjusting the shooting distance.
3. Elyos Templars cannot use the ?Shield Retribution? skill unless they first equip a shield.
4. Issues with the Ranger?s ?Hunter?s Might? skill and using an attack skill after the Hunter's Resolution effect disappears have been addressed.
5. The Assassin?s ?Apply Poison? skill icon has been changed.

6. The damage number in the tool tip explanation of the Spiritmaster?s ?Ignite Aether? and ?Magic Implosion? now displays properly.



Quest
1. The number of Repeat Quests available inside the Steel Rake Ship has been changed.



2. The drop rates for ?[Group] How to use Stigma? and ?[Group] Stop the Shulacks!? have been increased.
3. Some title effects have been increased.




4. NPCs subject to conversation are now indicated on the map while executing Abyss quests.
5. When you get special rewards upon completion of a quest such as Greater Stigma Slot Expansion, Abyss Points, titles, cube expansion, or personal storage expansion, an explanation regarding the rewards no longer appears in the explanation window.
6. To prevent situations where you cannot proceed with a quest due to an NPC?s death, some NPCs? HP have been increased.
- The Elyos NPC Pater and Asmodian NPC Needham will not attack any characters, and characters cannot attack them.
7. Typos and omissions in some quests and reward items have been addressed.



Instanced Dungeons

1. Stats of all monsters stationed in Dark Poeta have been changed.
- By decreasing Elemental Defense, Magical Attacks will deal more damage.
- Physical Defense has been slightly increased.
- HP of all monsters except for some boss monsters has been decreased.
2. Damage from Tahabata Pyrelord, the ultimate boss monster of Dark Poeta, has been decreased.
3. The difficulty in attacking the Steel Rake Ship has been decreased.
- Some monsters? levels have been decreased.
- Some monsters have been repositioned for an easier battle in a dungeon and the battle behaviors have been changed as well.
- Food and Drink acquired in Hutkin's Safe area appear only around the door, and two people can acquire it, rather than three.
4. When defeating the boss monster of the Steel Rake Ship, Golden Eye Mantutu, Engineer Lahulahu, or Captain Hutkin, there?s a high probability of acquiring a Stigma Stone.
5. Madame Bovariki, who is at the bar in the middle layer of the Steel Rake Ship, can drop the Loot Depository Key at any time.
- When you defeat Madame Bovariki, you acquire the key to the second floor of the bar.
6. In the second floor of the Sea Song Tavern in the middle layer of the Steel Rake Ship, there is now an additional treasure chest.
7. You can go between the lower and middle layers of the Steel Rake Ship using the elevator.
- Elevator activation equipment is now available to move from the lower layer to the middle layer.
8. The price of the ?Captain?s Treasure Chest Key?has been decreased. You can purchase it from the general goods merchant Pegureronerk in the lower layer of the Steel Rake Ship
9. For safety around the Dredgion exit, quard NPCs have been rearranged.
10. The stats of monsters in the Abyss Fortresses have been adjusted.
- Monsters? maximum HP has been increased, but Physical Defense has been increased.
11. Issues with gliding inside Asteria have been addressed.
12. Problems with Krotan Refuge monsters appearing in Miren Fortress have been addressed.



Character

1. Elemental Defense has been slightly decreased.
2. Possible casting distances of some skills appear correctly in the tool tip when changing weapons to equip a Polearm or Greatsword.
3. Auto Transfer is no longer removed even when one attacks during the Auto Transfer.
4. The number of Stigma Shards required for equipping a Stigma Stone has been decreased.
5. Maximum Abyss points available for a character above 1-star officer have been increased.



Level
1. Characters can no longer penetrate into a building in certain areas of Teminon Landing.
2. Characters can no longer stand in the middle of the sky in some areas of Sanctum?s Outer Port.
3. Characters can no longer get stuck in the topography in some areas of Dark Poeta?s Timolia Mine.

You can view the entirety of the Aion 1.5.1 patch notes in our PowerWiki.

by Knite
  • Fri, 06 Nov 2009 23:36:18 GMT
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AionSource interviews Lani "Liv" Blazier about the upcoming 1.5.1 patch!

Hey everyone-

AionSource was recently given the opportunity to send in questions related to the announced 1.5.1 patch for Aion and our good friend Lani Blazier (aka Liv) was kind enough to answer them for us.

Be aware that this interview only covered questions about the first part of the 1.5.1 patch notes (thus a relatively short interview). We are expecting NCsoft to reveal details about the rest of the patch notes very soon and if more questions arise, we will see if we are able to shed some light on those as well.

For now, take a look at our exclusive interview and post your thoughts or questions below. And remember to check back for the anticipated second part of the 1.5.1 patch notes!



1) We've been told that 24/7 customer support is on the way and the new filter has really cut down spam in chat channels, but we are still seeing goldsellers sitting for days and days in personal shops in major cities (where they cannot be autoreported) with nothing being done to them. Can you elaborate if/when we will see in-game GMs on all servers taking care of these advertisements and, hopefully, bots as well?
  • Our CS team is always hard at work providing a lot of support to different areas of the game. Because of their increased efforts, many players have already seen the results you?re talking about from RMT spamming in chat. We are also fighting other forms of exploitation (hacks, bots, etc) and while they aren?t visible, GMs are actively fighting against bots, and gold sellers.



2) The community has been working to help NCsoft find a fix for the memory leaks and crashing during fortress raids. Have there been any advancements with this issue? Is there a fix on the way in the near future?
  • We have been actively communicating with the development team on fixes for this memory leak and are especially grateful to the community for the data they?ve been able to submit. The dev team is working on solutions and we hope to have something to announce soon.



3) The most recent patch notes for 1.5.1 show that defending legions can now gain medals for successfully holding a fortress but many people feel this will not be enough incentive for fortress defense. Can you clarify if only the controlling legion gains medals for defense, or is it the entire race? How can one legion be expected to defend against an entire race?
  • For the medals, once a fortress has been successfully defended, the Brigade General of the fortress will receive the medals via in game mail, and will be responsible for distributing accordingly. This allows the Brigade General the ability to award those who actively participated in defending the fortress, both inside and out of his/her own legion.



4) When the experience and rewards for some quests are increased, as stated in the patch notes for version 1.5.1, what retroactive compensation will be available to players who have already completed the quests that undergo this change? Will players receive "back-dated" experience and rewards?
  • We understand that this will be a concern, however, at this time there aren?t any plans to retroactively reward experience and rewards. The main purpose for making these changes were to even out areas where leveling and rewards were short, so folks that have already passed this have gotten over this hurdle and wouldn?t see as great of a benefit as those who are experiencing it right now.



5) The patch notes say, "Slightly reduced the EXP penalty due to the difference in the levels of group members when in a Group or Force." There are a lot of concerns that leveling solo is better than leveling in a group. Is this going to make a significant difference or are more changes planned?
  • Leveling in a group is always beneficial because you can tackle more difficult mobs together with less rest. This update reduces the penalty so players are rewarded even more for grouping up. As of now there are no announced plans for more significant changes to group xp.



6) "Characters under Level 5 can no longer use the Search function on the Find Buddy window." With the latest patches, this means that beginning characters can no longer whisper, mail, or search. Several current players are concerned that this will make the game unfriendly for new players. What are the recommended ways for new players to communicate with each other in order to make friends before level 10?
  • There still a number of ways new players can chat, in the local channel and in groups. In the first zone, there are two main points where new players tend to gather, and those are where hunting groups generally form. Hitting these areas will help new players meet folks that are doing similar quests and in turn build friends that will be around long after level 10.



7) When can we expect to see patch 1.5.1 live on Western servers?
  • 1.5.1 is currently in the testing stage in the West and we hope to deploy it to all live servers in November.



8) We've heard that there will be more patch notes next week for us- will these also be for the 1.5.1 patch?
  • Yes, the patch notes we are posting are part 2 of 1.5.1 update and will be included in the patch.



by Knite
  • Thu, 05 Nov 2009 12:59:27 GMT
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Aionsource opens up staff applications, are you tough enough!?

My oh my how far we've come, to think Aion is already well and truly here. Regardless of this fool's daydreaming it turns out the success of Aion has caused a pretty hefty amount of traffic here in the hallways of Aionsource.com

On that note I'm happy to announce the opening of several positions across our volunteer staff, juicy details below :o



Forum Moderators Ahoy!

With the ever-increasing amount of users browsing and posting on our little slice of paradise the need for more dedicated moderators is becoming quite apparent. Due to this we'll be taking on a couple youngin's and training them into the ever so charming and dashing staff you've come to know and love.

Jokes aside for you active forumites out there this is a good opportunity to help enhance the browsing experience of other users and give something back to the community you've come to call your Aion home. If you have a pretty decent hunk of spare time on your hands and preferably some exprience under your belt this position may be of interest to you.

Simply throw me a PM here at Source detailing information you deem to be relevant. Things like name, location, availability, preferences, past experience, etc etc are all interesting. Be creative and let us know what you think we need to know! Preference will be given to known and established members of the community. Who knows, you may be so lucky as to be taken under Birdman's ancient 06 wing.

Note: Please title the PM appropriately, messages titled like "Hi" may be missed.



AionArmory Staff

Aionsource has not been alone in its growth with AionArmory sharing in the prosperity. On that note we're also opening applications for new AA staff.


For those of you no doubt on the edge of your seats, surely everyone is while reading my thrilling posts, allow me to give a brief overview on what such a position entails.

Basically our AA staff are assigned with the role of approving screenshots/guides/stigma builds/NPC&Item edits and anything else remotely related. AA staff are also responsible for porting guides to the Armory, checking for bugged/missing content and repairing said content where possible (or reporting it to those that can)

If you're interested simply throw me a PM, with an appropriate title please ><, detailing all the information you deem relevant. Just like the Moderator positions things like name, location, availability, past experience (with databases/wiki-type systems) and all that fun jazz.

Remember a position like this is a pretty solid commitment so give it some thought before throwing yourself in there, we have traps to stop you from leaving! >:)




Aionsource Content Writers

Just when you thought I was done BEHOLD there is more! Aion is a large game with different pathways to walk, unfortunatly not even I can walk them all. On that vague and seemingly irrelevant note we are creating an entirely new staff position here at Source humbly called (and subject to change should Knite complain too much) Content Writers.

Basically we're looking for members of the community who are willing to take on a position as dedicated authors for Aionsource. This would entail writing things like FAQ's, guides, instance walkthroughs and more. Such content would be featured, with due credit, in the News and Guides sections regularly. If you are an experienced player within the world of Aion interested in such a position I'm sure you can imagine what I'm about to ask. Simply throw me a PM here at Source (deja vu) with some relavent details and perhaps even an example of the content you would be writing on a regular basis.

This is a great opportunity to give something back to your fellow community members without being an iron-fisted tyrant (I'm not that bad... right?). So if you're creative at heart and bursting with knowledge let us know, the Aion community could always use more sagely minds!


And that about sums me up for tonight, be sure to stay tuned and I look forward to meeting some of you in a more personal regard. Incoming PM wall of death!!!

Oh one last completely unrelated thing, we may be seeing a couple blue names hovering around the hallways of Source soon. Ask no more since I wont be giving anything away just yet ;)

Later,
- Cynic <3

by Cynic
  • Sun, 01 Nov 2009 23:11:20 GMT
  •  

Community Notices, Cube Expansions & Gaming Conventions!

As Halloween comes to a close it seems NCWest is on a chatter storm.

Also be sure to make your entires to Aionsource's Mystery Event!



Eye on Community 10.30.09

Navalie, Templar on [ENG]Telemachus, asks:

"Many are complaining that it gets too slow to level up on some levels. When are you going to do something about that?"


Character progression is a complicated matter. Look at the famous board game, Monopoly. If each player started the game with twice the amount of money or a set of properties already owned, the challenge would be reduced, and ultimately the game would not be as enjoyable. However, the game would not run for as long, and you would more quickly get to the point where you manage the red hotels, which-let's face it-is good fun.


We want Aion to be as enjoyable as we can make it. We realize that the rate of progression is a little bit too slow in certain areas of the game right now, and we recognize that there are things that can be done to improve that. We want players to be able to reach the Abyss in a timely manner so that they can go head-to-head with the opposing faction, but we also want them to enjoy the game's lore and reach immersion in the world of Atreia. The golden middle road is the one we are aiming for. The recently posted Aion 1.5.1 patch notes highlighted a few imminent actions we are taking to increase the speed of progression:


  • We are increasing the experience reward of a lot of quests. Many of these are in the level 15?30 range.
  • We are increasing the experience gained from gathering and crafting.
  • We are slightly reducing the experience penalty applied due to the difference in levels of group members when a character is in a group or raid alliance.


As we move forward, we have more plans to not only include more quest experience boosts for the higher levels, but also infuse the game with a flow of new content and new mechanics that ensure that gameplay is fun and entertaining.


* * *


Another week has passed, and we're rapidly nearing the Halloween weekend. We introduced a couple of forum updates with our latest website maintenance (post bumping!) and took a stab at creating a scary Aion character with Aion's character customization system (send us your own creations to aion_community@ncsoft.com).


Without further ado, let's have a look at the community happenings you sent to us this week!


Aion Pumpkins from Legio XIX

Pumpkin carving is one of the reasons why we love Halloween. Granted, it's messy, and yes, it takes time and patience, but it's an art form with great potential to produce masterpieces! I definitely suggest that you take a look at awitelintsta's carved Aion vegetables. They're pretty nice.


Tora's Art Study


Toraneka set up a thread over at Aionsource for a couple of Aion character sketches she made. Looking good so far!


Eye on Community article is a way for us to highlight cool stuff each week that you do. Keep your submissions coming to aion_community@ncsoft.com.



Fly safe,
Aion Community Team




Aion Veteran Rewards are in Sight!

A couple of weeks ago we mentioned that Veteran Rewards, fine loot destined to fill the treasure chests of our most steadfast Aion players, are on the horizon. The concept is simple: The longer you play our game, the cooler things you get! Aion's Veteran Rewards will first be available on November 4, and at that point, those of you who have played the game for a month or more will be able to redeem your treats.

The first reward package will contain an Expand Cube Ticket to expand your inventory space, a Pop Legend dance emote to get funky with, four Lodas Amulets to boost your experience gain, and four Revival Stones to bring life and light when things look grim.

Visit our Veteran Rewards page to find out more!



Aion comes to DreamHack Winter - Bring Your Snowsuit!

DreamHack Winter is one of the largest PC festivals in the world and annually hosts more than 10,000 LAN-partying gamers for three full days. This year's iteration of the festival takes place between November 26 and 29 in Jönköping, Sweden.

We are bringing an entourage of 16 fully decked out Aion gaming stations for anyone who hasn't yet tried the game to DreamHack! Representatives of the Aion team will be staffing our booth. They'll be there to help you answer questions and to show you the ropes in Atreia. Once Aion gets all of your friends properly hooked, we will have demo serial codes to give to your friends so that they can try the game a bit more before committing to a purchase. The demo serial codes will run for three days, five game play hours, or seven levels, whichever comes first.

Our festival schedule offers a hot Aion PvP tournament where brave battle teams will duke it out against each other in our booth. Shiny prizes (loot!) will be provided by Razer and SteelSeries, given to the victors in the tournament's prestigious DreamArena finals.

Our Swedish Aion fansite has also arranged for festivities. If the thought of being surrounded by other Aion fans for three days nonstop appeals to you, then the following seat numbers might just be worth staying nearby: D22:65-D22:51 and D21:66-D21:52. Fansite staff, members, and several prominent Scandinavian Legions will be present to hold the Aion banner high and steady.

DreamHack still has spots available, whether as a visitor or to partake in the full event. Don't miss it!


And that sums us up for NCWest recaps for now, happy gaming all and see you in the Abyss!

Later,
Pumpkin-Head Man Cynic <3

by Cynic
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